Quite a shame tho. Would have loved to see the pack once.
Yes, sorry for necroposting, couldn't resist...
Search found 8 matches
- 02 Oct 2016, 14:26
- Forum: Shootmania
- Topic: Paradox Jump Pack -- Big Project
- Replies: 68
- Views: 21560
- 01 Oct 2016, 14:28
- Forum: Shootmania
- Topic: Paradox Jump Pack -- Big Project
- Replies: 68
- Views: 21560
Re: Paradox Jump Pack -- Big Project
Uh... didn't you want to fix crash sometime soon??^^
Seems I'll never be able to see this gamemode. Enjoy the 20 planet donation.^^
Seems I'll never be able to see this gamemode. Enjoy the 20 planet donation.^^
- 29 Sep 2016, 17:58
- Forum: Map Editor
- Topic: Storm Crystal Pickup Meshes
- Replies: 9
- Views: 9962
Re: Storm Crystal Pickup Meshes
Yes, indeed you did. Seems I'll have to figure out maniascript, and where to place the script in the first place. How difficult would it be to program simple melee with item spawning? Tho this will probably never happen, all my programming skills are limited to TI-Basic, wich isn't a that glorious a...
- 29 Sep 2016, 15:49
- Forum: Map Editor
- Topic: Storm Crystal Pickup Meshes
- Replies: 9
- Views: 9962
Re: Storm Crystal Pickup Meshes
Ok, now I created a titlepack and put all the stuff I used for the items in there. Then, still in my title pack, I created a test map and put my pickup in it, and I also enabled custom items. But as I started it in a local game, it the item wouldn't be there. (or at least not work, I made it invisib...
- 29 Sep 2016, 05:44
- Forum: Map Editor
- Topic: Storm Crystal Pickup Meshes
- Replies: 9
- Views: 9962
Re: Storm Crystal Pickup Meshes
Hmm... Well, I can give the pickup the skin with the mesh of one of the picjups, wich is great. But I can't use the meshes of the pickups as trigger model, only the meshes of those pads that generate them. And that trigger model doesn't work for picking them up. Any ideas why it only gives me the pa...
- 28 Sep 2016, 19:52
- Forum: Map Editor
- Topic: Storm Crystal Pickup Meshes
- Replies: 9
- Views: 9962
Re: Storm Crystal Pickup Meshes
Thanks for the Link, seems to work, I'll try it out!
Thanks again, awesome community.^^
Thanks again, awesome community.^^
- 28 Sep 2016, 18:02
- Forum: Map Editor
- Topic: Storm Crystal Pickup Meshes
- Replies: 9
- Views: 9962
Re: Storm Crystal Pickup Meshes
Thanks for your help!
What are those crystals for, anyway? I've only seen them used in inofficial titlepacks and mods.
Since so many mods use them, it can't be that hard, right? Am I right? I have no clue if I'm right, please tell me.^^
What are those crystals for, anyway? I've only seen them used in inofficial titlepacks and mods.
Since so many mods use them, it can't be that hard, right? Am I right? I have no clue if I'm right, please tell me.^^
- 28 Sep 2016, 15:18
- Forum: Map Editor
- Topic: Storm Crystal Pickup Meshes
- Replies: 9
- Views: 9962
Storm Crystal Pickup Meshes
Hello! I have been fiddling around with the item editor lately, and wanted to bind some pickups that alter your weapon into my map. In a title pack like Invasion or Obstacle with items bound in it worked nicely, since I am to lazy to make my own meshes I simply made the items invisible and used the ...