Search found 21 matches
- 09 Jan 2019, 17:41
- Forum: Shootmania
- Topic: [REQUEST] Remake balancing system in matches
- Replies: 1
- Views: 2021
Re: [REQUEST] Remake balancing system in matches
Very good suggestions!
- 23 Nov 2018, 13:04
- Forum: Shootmania
- Topic: [REQUEST][CHANNEL][BATTLE] Force afk players to spec in channel
- Replies: 5
- Views: 3187
Re: [REQUEST][CHANNEL][BATTLE] Force afk players to spec in channel
I second that, or "+1" in short.
Auto afk management works on many servers, why not on the Channel? Afk players constantly kill the balancing and make it difficult to join the server if there are all 24 slots occupied. Sounds funny, but that happens sometimes.
Auto afk management works on many servers, why not on the Channel? Afk players constantly kill the balancing and make it difficult to join the server if there are all 24 slots occupied. Sounds funny, but that happens sometimes.

- 06 Apr 2018, 13:32
- Forum: ManiaScript
- Topic: How to access CMap outside of editor and mode, in the TP menu
- Replies: 2
- Views: 5600
Re: How to access CMap outside of editor and mode, in the TP menu
It sure does. Sadly Obstacle uses Map.ObjectiveTextGold etc.
Strange idea, btw to make those values Text with a formatted time string instead of Integer. But that is another problem.
Strange idea, btw to make those values Text with a formatted time string instead of Integer. But that is another problem.

- 06 Apr 2018, 09:44
- Forum: ManiaScript
- Topic: How to access CMap outside of editor and mode, in the TP menu
- Replies: 2
- Views: 5600
How to access CMap outside of editor and mode, in the TP menu
Hey, how can I access Map.ObjectiveTextAuthor Map.ObjectiveTextGold Map.ObjectiveTextSilver Map.ObjectiveTextBronze from outside the editor, in the TP menu. Every class I found has CMapInfo as member but never CMap. CMapInfo does not contain the above values only CMap does. The methods I found so fa...
- 20 Mar 2018, 14:45
- Forum: Title Pack & Custom Data Creation
- Topic: [SM] Do custom campaigns actually work
- Replies: 3
- Views: 6491
Re: [SM] Do custom campaigns actually work
Some additional info might help. :-) I tried to build an Obstacle TP with Solo Campaign. The mode script uses Solo_SetNewRecord() to register newly earned medals. The menu (which I downloaded via StormMaker) does not unlock maps with medals, though. Since the old Obstacle TP from Steeffeen with old ...
- 19 Mar 2018, 20:15
- Forum: ManiaScript
- Topic: write text to local file with maniascript
- Replies: 9
- Views: 8277
Re: write text to local file with maniascript
That heavily limited? I will find a solution where I only need one or two persistent variables - until hopefully someone arives with a working solution for solo campaigns... 

- 19 Mar 2018, 12:44
- Forum: Maniaplanet
- Topic: ManiaControl nach neustart Einstellungen und Maps wieder auf default settings
- Replies: 3
- Views: 9104
Re: ManiaControl nach neustart Einstellungen und Maps wieder auf default settings
Hat MC Schreibzugriff auf alle Dateien? Wer ist der Owner aller Dateien im MP-Server-Verzeichnis und der Prozesse?
Du könntest versuchen, MC als root zu starten und testen, ob dann alles klappt.
Du könntest versuchen, MC als root zu starten und testen, ob dann alles klappt.
- 19 Mar 2018, 11:49
- Forum: ManiaScript
- Topic: write text to local file with maniascript
- Replies: 9
- Views: 8277
Re: write text to local file with maniascript
Very nice solution! I hope the persistent variables are not too limited, since I will have to save like 60 or so local values per player. 

- 19 Mar 2018, 09:13
- Forum: ManiaScript
- Topic: write text to local file with maniascript
- Replies: 9
- Views: 8277
Re: write text to local file with maniascript
Problem is, I need to persist the data.
- 18 Mar 2018, 18:46
- Forum: ManiaScript
- Topic: write text to local file with maniascript
- Replies: 9
- Views: 8277
Re: write text to local file with maniascript
No need to make fun of me 
A simple "Impossible!" would have been enough. So I have to write some shitty http requests and have to deal with all that asynchronous stuff. A small problem with an overly complex solution...

A simple "Impossible!" would have been enough. So I have to write some shitty http requests and have to deal with all that asynchronous stuff. A small problem with an overly complex solution...