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by Harest
Today, 00:03
Forum: Trackmania² Reports
Topic: Deadlock - Unable to calculate the shadows
Replies: 1
Views: 286

Re: Deadlock - Unable to calculate the shadows

This just happened to me again. This time by doing this particular thing to (re)validate your map without driving it. I didn't use old mix-mapping at all for the current map. No need for it.
Edit : I can give the map in private to see the issue and try to fix it if wanted.
by Harest
Yesterday, 17:34
Forum: ManiaScript
Topic: [Christmas Gift Delivered] A way to know if the player is racing (testing/validating) from the Map Editor or not
Replies: 6
Views: 267

Re: [Christmas Gift Request] A way to know if the player is racing (testing/validating) from the Map Editor or not

I'm always a bit trying to do too much on that aspect ^^. You might be right yep. I guess i'll do that and set a password and a message to anyone interested to not hesitate to contact me. Thanks, Santa Claus. Back to more ManiaScript coding to use JSON now, and then... Well then, integrating the 2nd...
by Harest
Yesterday, 13:46
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Newly embeddable materials don't work when the map is opened in the Map Editor
Replies: 4
Views: 319

Re: Newly embeddable materials don't work when the map is opened in the Map Editor

Okay, sorry. Let's try it one more time, fully clear with all the steps ^^: - New map, place a vanilla block, F4, custom item from it, create a material from the environment you're in so "custom game material" and chose the physics id you want with the texture from the envi, save material, apply mat...
by Harest
Yesterday, 13:40
Forum: Trackmania 2
Topic: TM shows ?
Replies: 8
Views: 531

Re: TM shows ?

Didn't the timecode work? At 1h53m56s, i checked it at the same time i posted the link and it worked fine. Also i want to note it was the "Follow me" mode. Seems like this TP has others surprises to offer.
by Harest
Yesterday, 13:37
Forum: ManiaScript
Topic: [Christmas Gift Delivered] A way to know if the player is racing (testing/validating) from the Map Editor or not
Replies: 6
Views: 267

Re: [Christmas Gift Request] A way to know if the player is racing (testing/validating) from the Map Editor or not

Though i don't exactly know how strong they're, i've heard they're not really hard to find/bypass :/. So in theory yes, but in practice it doesn't seem so? :oops: Also as weird as it sounds, i don't really like passwords on maps in the first place. I like to see how someone made his map sometimes, a...
by Harest
Yesterday, 03:31
Forum: Trackmania 2
Topic: TM shows ?
Replies: 8
Views: 531

Re: TM shows ?

You can see a VOD of a live test that occured on BagheraJones stream here (in french though as Miss mentioned it). The link may not work anymore in +/- 1 week.
by Harest
12 Nov 2019, 19:23
Forum: ManiaScript
Topic: [Christmas Gift Delivered] A way to know if the player is racing (testing/validating) from the Map Editor or not
Replies: 6
Views: 267

[Christmas Gift Delivered] A way to know if the player is racing (testing/validating) from the Map Editor or not

Hi, This is my request for Christmas* to any Santa Claus in Nadeo that'll be able to hear my call. I'm making a map (non RPG) for an upcoming event. That map will have an easter egg or side quest if you prefer. Maxi031 helped me and i improved his side quest script** used mainly (exclusively until t...
by Harest
12 Nov 2019, 17:42
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Newly embeddable materials don't work when the map is opened in the Map Editor
Replies: 4
Views: 319

Re: Newly embeddable materials don't work when the map is opened in the Map Editor

Sorry that it was unclear, but i'm indeed speaking of Custom Game Materials. I'd not have reported this otherwise ^^. Someone who tested my map had the issue i nthe editor, but before reporting it i tested myself and i could confirm the issue.
by Harest
12 Nov 2019, 05:34
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug] MediaTracker - 2 clips on same trigger position w/ opposite trigger condition = Nothing happen
Replies: 0
Views: 87

[Bug] MediaTracker - 2 clips on same trigger position w/ opposite trigger condition = Nothing happen

Hi, The title sums it up. I already know that if 2 clips have a same trigger area, there'll be issues as the game can't manage that and only one need to be there. However the new discovery here that imo is a bug and should be fixed: If both of the clips have an opposite condition (e.g.: if clip inde...

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