Search found 30 matches
- 03 Apr 2022, 04:58
- Forum: Trackmania 2
- Topic: [FIXED] all servers are down
- Replies: 9
- Views: 21422
Re: all servers are down
The server list is empty for me again, no servers showing up.
- 27 Mar 2020, 21:55
- Forum: ManiaControl
- Topic: Karma plugin finish check
- Replies: 1
- Views: 3581
Karma plugin finish check
Is there anyone who could modify ManiaControl's karma plugin so that it allows voting only if the player has a record on the map?
Maybe an additional checkbox in the settings: "Requires finish before being able to vote" (on/off)
Maybe an additional checkbox in the settings: "Requires finish before being able to vote" (on/off)
- 10 Oct 2019, 21:12
- Forum: ManiaControl
- Topic: Allow Karma plugin to accept +++/--- votes
- Replies: 4
- Views: 6595
Re: Allow Karma plugin to accept +++/--- votes
The +++ and --- (and ++, +, -- and -) votes come from the ManiaKarma plugin I made for XAseco(2) and UASECO, but for ManiaControl nobody did the plugin yet. Well there's a KarmaPlugin that even syncs with MX, it works perfectly. Could you add +++ and --- as an alias, so that it does the same as ++/...
- 10 Oct 2019, 18:40
- Forum: ManiaControl
- Topic: Allow Karma plugin to accept +++/--- votes
- Replies: 4
- Views: 6595
Allow Karma plugin to accept +++/--- votes
Lots of people are used to the tripple votes +++ and ---. ManiaControl's MX Karma plugin only supports ++ and -- tho. Is it possible to allow +++/--- like in TMNF ? If yes, how ? If not, then can I at least create +++/--- as an alias for ++/-- as a workaround ? So that voting +++ does the same as ++...
- 18 Aug 2019, 05:28
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: [Urgent] Maps using Custom Blocks included in TitlePacks fail to load on servers
- Replies: 29
- Views: 44039
Re: [Urgent] Maps using Custom Blocks included in TitlePacks fail to load on servers
Ehh... I'm confused. What is the problem here ? If you run a dedicated server you simply need to add the titlepack to the server, then you can load all the maps made with that title pack. TBH: If you want your maps to be playable on vanilla servers you have to embed the blocks in the map file. The b...
- 18 Aug 2019, 05:02
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Mesh Modeler Items/Blocks Conversion Fix, Missing Features and New Features Suggestions
- Replies: 4
- Views: 6887
Re: Mesh Modeler Items/Blocks Conversion Fix, Missing Features and New Features Suggestions
You can easily create a void block ingame, if you place it on the stadium floor, the grass is gone.
To do that, simple take the default road block and erase it's whole body.
I'm currently searching for a way to convert block clips to items in order to edit them and place them freely. Any ideas ?
To do that, simple take the default road block and erase it's whole body.
I'm currently searching for a way to convert block clips to items in order to edit them and place them freely. Any ideas ?
- 18 Aug 2019, 04:27
- Forum: Track Editor
- Topic: Block variations
- Replies: 4
- Views: 14336
- 23 Jul 2019, 12:59
- Forum: Track Editor
- Topic: Block variations
- Replies: 4
- Views: 14336
- 22 Jun 2019, 21:29
- Forum: Track Editor
- Topic: Block variations
- Replies: 4
- Views: 14336
- 19 Jun 2019, 17:36
- Forum: Dedicated Server
- Topic: XMLRPC Port changes after restart ?!
- Replies: 10
- Views: 59428
Re: XMLRPC Port changes after restart ?!
Anyway, in my eyes the dedicated server should not use a different port as the configured one, just stop if the configured port is not available as other daemons do too. To pick an other port just bring problems, the controller can't connect or the port forwarding doesn't work on that port... (beca...