Hi,
Currently (Alpha 7) there isn't a proper support for ultra wide display in the new Trackmania, but this is listed in the TODO.
Search found 19 matches
- 08 May 2020, 21:24
- Forum: Announcements
- Topic: A new Trackmania game will be out in July, 1st!
- Replies: 237
- Views: 623331
- 21 Mar 2019, 12:51
- Forum: Mesh Modeler
- Topic: [FIXED] Bug with automatic icon projection
- Replies: 2
- Views: 1078
Re: Bug with automatic icon projection
Hi,
thanks for the post, I pushed a fix it will be available in the next update.
Have a nice day!
thanks for the post, I pushed a fix it will be available in the next update.
Have a nice day!
- 15 Mar 2019, 09:28
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
- Replies: 14
- Views: 10844
Re: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Very nice result!!
Yeah if you have questions about code I will be happy to answer them or redirect you to the right guy at the studio
Yeah if you have questions about code I will be happy to answer them or redirect you to the right guy at the studio

- 14 Mar 2019, 09:49
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
- Replies: 14
- Views: 10844
Re: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Hi, Okay so add this in the beginning of your main function : main() { declare FirstRun for This = True; declare Integer Delay = C_Cooldown / C_Fragments; declare Integer TimeToAddFragment for This = Now + Delay;// Or 0 if you want to Add a Fragment at the first execution of your action And if you d...
- 11 Mar 2019, 09:54
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
- Replies: 14
- Views: 10844
Re: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Hi, in your case the main function will be executed not once but a lot of time so I think you need to declare a variable that will not be reset every time like this : Void main() { declare Integer TimeToAddFragment for This; // Will keep its previous value But I don't know how you can know if it's t...
- 08 Mar 2019, 11:48
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Creating dirt custom blocks does not work correctly (Item / block editor)
- Replies: 3
- Views: 1177
Re: Creating dirt custom blocks does not work correctly (Item / block editor)
Hi, the second bug isn't really a bug, some blocks with specifics elements can't be converted into items, if you try we replace it with the default cube.
We currently don't display a message box to inform the user that this can't be done, we focus on crashes and bugs.
We currently don't display a message box to inform the user that this can't be done, we focus on crashes and bugs.
- 08 Mar 2019, 11:43
- Forum: Mesh Modeler
- Topic: [BUG][FIXED] Issue with selecting parts of imported crystals
- Replies: 2
- Views: 1374
Re: [bug] Issue with selecting parts of imported crystals
Hi all,
we pushed fixes for the Importing Crystals bug, so in a future update you will be able to properly import crystals and if you have Custom Blocks, Items or Crystals impacted with the bug they will be fixed too !
Have a good day guys.
we pushed fixes for the Importing Crystals bug, so in a future update you will be able to properly import crystals and if you have Custom Blocks, Items or Crystals impacted with the bug they will be fixed too !
Have a good day guys.
- 08 Mar 2019, 10:54
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
- Replies: 14
- Views: 10844
Re: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Hi weerwolf, Now is a "TimeStamp " in millisecond that start when you launch Maniaplanet (so you can use Now to know the time that has elapsed since the game was started) The % (modulo operator) is used in math to check if an unsigned integer (a number between 0 and the infinite) can be di...
- 21 Feb 2019, 14:58
- Forum: Mesh Modeler
- Topic: [BUG][FIXED] Valley 1-2-4/1-2-5 are missing faces only in Mesh Modeler
- Replies: 1
- Views: 958
Re: (Bug) Valley 1-2-4/1-2-5 are missing faces only in Mesh Modeler
Hi ThaumicTom, thanks for reporting us that, with our current internal version I don't have this bug, maybe graphic artists fixed the blocks or we fixed another issue that also fixed this bug. So the bug is fixed this will be available in a future update.
- 21 Feb 2019, 10:49
- Forum: Mesh Modeler
- Topic: [FIXED] Mesh modeler crashing the game
- Replies: 4
- Views: 1737
Re: Mesh modeler crashing the game
Hi sorrowcroatia, thanks for reporting the crash, we'll investigate.