Search found 9 matches

by RayKoopa
16 Mar 2021, 01:09
Forum: MediaTracker
Topic: How to change the key interpolation in Mediatracker?
Replies: 3
Views: 3825

Re: How to change the key interpolation in Mediatracker?

Thanks! I solved it meanwhile and added the solution to my post :)
by RayKoopa
16 Mar 2021, 00:57
Forum: MediaTracker
Topic: How to change the key interpolation in Mediatracker?
Replies: 3
Views: 3825

How to change the key interpolation in Mediatracker?

Hey there, last time I used the Mediatracker was in 2008. Now I can't find the setting for key interpolation anymore, like for a camera path to be used in the intro. It used to be the last setting in the camera parameters offering smoothing like hermite / linear etc., but there's nothing anymore, no...
by RayKoopa
02 Mar 2021, 16:10
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter: Alpha transparent textures
Replies: 12
Views: 8849

Re: NadeoImporter: Alpha transparent textures

Oh that was only possible in my specific case, I'm afraid :C I had a closed transparent body (cube) you saw from the outside, and didn't cull the inside faces at first. The inner, further away inside of the cube started to show in front of the closer outside. I just culled the inside since they were...
by RayKoopa
02 Mar 2021, 12:21
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter: Alpha transparent textures
Replies: 12
Views: 8849

Re: NadeoImporter: Alpha transparent textures

Yep, I noticed that alpha transparent faces of one object are seemingly sorted by the objects center, so I tricked a bit with backface culling on enclosed transparent boxes to get rid of issues with that. :D
by RayKoopa
29 Jan 2021, 00:25
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter: Alpha transparent textures
Replies: 12
Views: 8849

Re: NadeoImporter: Alpha transparent textures

EDIT: Nevermind what I previously wrote, I now figured out it was simply the TDOBSN I was missing since I didn't know about it yet. Exporting alpha transparent textures from Blender as 32-bit TGA now, then letting the NadeoImporter convert them to DXT5. As long as I pick the TDOBSN it looks just fin...
by RayKoopa
28 Jan 2021, 20:13
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter: Alpha transparent textures
Replies: 12
Views: 8849

Re: NadeoImporter: Alpha transparent textures

Thanks for doing that! :) You've already been a great help and I could import even bigger tracks from some other games. However, I noticed I still have issues with _alpha_ transparency. When I use TDOSN, it supports binary transparency, that is, either fully transparent or opaque pixels. Is half/sem...
by RayKoopa
28 Jan 2021, 15:58
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter: Alpha transparent textures
Replies: 12
Views: 8849

Re: NadeoImporter: Alpha transparent textures

It says it's the version from 2019-10-09_22_51.
I got it from the link at https://doc.maniaplanet.com/nadeo-impor ... ng-started and thought it's the newest, but it seems like there are variations?
by RayKoopa
28 Jan 2021, 13:17
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter: Alpha transparent textures
Replies: 12
Views: 8849

Re: NadeoImporter: Alpha transparent textures

Thanks for the reply! Using Blender to convert my textures to 32-bit TGA is a good idea and indeed I automated it with a small addon now (I know there's another Blender add-on for ManiaPlanet stuff but I don't understand its workflow, lol). There are some things that confused me in the output given ...
by RayKoopa
27 Jan 2021, 03:15
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter: Alpha transparent textures
Replies: 12
Views: 8849

NadeoImporter: Alpha transparent textures

Hey there, I'm new to NadeoImporter and have a relatively simple question: Which file formats and files names does NadeoImporter expect for alpha-transparent diffuse (32-bit RGBA) textures? I only found some contradicting information: The documentation mentions TGA files with "binary" tran...

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