Search found 94 matches

by Palteza
21 Jan 2020, 18:22
Forum: UASECO
Topic: Script.Round : Fetch Score + Alter live modescript_settings
Replies: 23
Views: 10076

Re: Script.Round : Fetch Score + Alter live modescript_settings

Well, Uaseco in itself is pretty slow. But another thing is, if you're sending a manialink to every player at the same time, that might take some time. (Definitely not 3 seconds though..) It might be faster to display such a text clientside using Maniascript instead of sending the entire manialink....
by Palteza
20 Jan 2020, 21:51
Forum: UASECO
Topic: Script.Round : Fetch Score + Alter live modescript_settings
Replies: 23
Views: 10076

Re: Script.Round : Fetch Score + Alter live modescript_settings

Yeah it took always (we used it many times) a couple of seconds, even when we were in the middle of a long WU with no special events happening :? Now I remember, we have a "/mute all" command, with a same simple manialink displaying in the middle of the screen "Chat off", who als...
by Palteza
20 Jan 2020, 18:59
Forum: UASECO
Topic: Script.Round : Fetch Score + Alter live modescript_settings
Replies: 23
Views: 10076

Re: Script.Round : Fetch Score + Alter live modescript_settings

We had 80 players for the 1st edition of our new cup, things went pretty well on UASECO/plugin side. Strangely the biggest latency came from where I didn't expect, on a simple sendManialink message for everyone. Took around 4 seconds to be displayed :shock: : public function chat_affiche($aseco, $lo...
by Palteza
08 Dec 2019, 16:10
Forum: UASECO
Topic: Script.Round : Fetch Score + Alter live modescript_settings
Replies: 23
Views: 10076

Re: Script.Round : Fetch Score + Alter live modescript_settings

Yeah, I was just wondering if there was a significant difference in ressources between a manialink displayed on screen or a message sent in chat. I guess it's minor. I'm struggling to get a button dynamic. I'm sending this manialink onPlayerConnect, a simple text box with an OK button $xml = '<mania...
by Palteza
05 Dec 2019, 17:57
Forum: UASECO
Topic: Script.Round : Fetch Score + Alter live modescript_settings
Replies: 23
Views: 10076

Re: Script.Round : Fetch Score + Alter live modescript_settings

Hum yeah, sounds logic, on connect I just want to send to the connecting player. Thanks. The only one dynamic personalized manialink (for each player, it shows : "You have xx points"), could be displayed in chat with a ChatSend query. Is there a gain in perfomance between the 2 methods ? S...
by Palteza
04 Dec 2019, 15:53
Forum: UASECO
Topic: Script.Round : Fetch Score + Alter live modescript_settings
Replies: 23
Views: 10076

Re: Script.Round : Fetch Score + Alter live modescript_settings

Yeah ManiaScript doc sucks. Plugin comes from xaseco, so in the actual state it does : $aseco->client->query("SendDisplayManialinkPage", $xml, 0, false); I've tested to $aseco->sendManialink and it's fine. Is there a change on server side ? In the 1st I send to all clients, no? Just to und...
by Palteza
04 Dec 2019, 14:06
Forum: UASECO
Topic: Script.Round : Fetch Score + Alter live modescript_settings
Replies: 23
Views: 10076

Re: Script.Round : Fetch Score + Alter live modescript_settings

Yeah if I had the level in coding I would have done few things in ManiaScript (and if there was a proper and deep documentation, or I missed something ?). But for the local records I will finally simply not display them and try to keep ressources light, this is not an essential info in that format. ...
by Palteza
01 Dec 2019, 20:25
Forum: UASECO
Topic: Script.Round : Fetch Score + Alter live modescript_settings
Replies: 23
Views: 10076

Re: Script.Round : Fetch Score + Alter live modescript_settings

Great, I made my algo with that, thanks again!

Is the only way to display local records (in a proper widget) is via records_eyepiece ?
by Palteza
30 Nov 2019, 18:50
Forum: UASECO
Topic: Script.Round : Fetch Score + Alter live modescript_settings
Replies: 23
Views: 10076

Re: Script.Round : Fetch Score + Alter live modescript_settings

Ok, in my initial question I ask you how to get the round points for a given player, so your answer was perfect (getRankByLogin, then I have access to it $rank->rounds_points). But if I have to collect these points for a hundred of players in a loop, is this method still good ? In terms of performan...
by Palteza
30 Nov 2019, 18:38
Forum: UASECO
Topic: why is it not working ?
Replies: 18
Views: 13508

Re: why is it not working ?

That would be a good example to make the planets useful at something !

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