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by angry_duck
17 Jul 2018, 11:36
Forum: Support
Topic: Utiliser des items customs
Replies: 23
Views: 988

Re: Utiliser des items customs

Je recopie le message d'erreur, c'est plus pratique pour les autres lecteurs qu'un lien vers une image : C:\Program Files(x86)\ManiaPlanet>NadeoImporter.exe Mesh Items/truc/Meshes/truc.fbx NadeoImporter 2017-05-18_12_54 Failed to generate mesh for ":user:\Work\Items\truc\Meshes\truc.fbx": Mesh Uv la...
by angry_duck
05 Jul 2018, 10:34
Forum: Support
Topic: Utiliser des items customs
Replies: 23
Views: 988

Re: Utiliser des items customs

Dans le truc.MeshParams.xml, il y a écrit : <Material Name="A" ...> Donc le NadeoImporter s'attend à trouver un matériau nommé "A" dans le fichier truc.fbx. Mais à la place il trouve un matériau qui s'appelle "Material" (le nom par défaut qu'a donné Blender au matériau). Il y a donc 2 solutions : - ...
by angry_duck
04 Jul 2018, 10:08
Forum: Support
Topic: Utiliser des items customs
Replies: 23
Views: 988

Re: Utiliser des items customs

Bonjour, Quel est le contenu exact du fichier Work\Items\truc\Meshes\truc.MeshParams.xml ? L'erreur "Material not found in library : Material" donne l'impression qu'il est écrit Model="Material" au lieu de Model="TDSN"... Aussi, est-ce que le fichier NadeoImporterMaterialLib.txt est bien présent à c...
by angry_duck
29 Jun 2018, 18:36
Forum: Track Editor
Topic: Removing all occurrences of an Item from map
Replies: 7
Views: 318

Re: Removing all occurrences of an Item from map

Demented wrote:
27 Jun 2018, 15:19
I don't suppose there is a way to see how close we are to the embedded byte count limit yet is there?
You're right there's currently no way to know that before it is too late. :(
Thanks for the feedback.
by angry_duck
29 Jun 2018, 12:39
Forum: Support
Topic: Utiliser des items customs
Replies: 23
Views: 988

Re: Utiliser des items customs

Bonjour, Le chemin BaseTexture est relatif au fichier .MeshParams.xml. Donc ici, si le fichier Items\my_item\Meshes\my_item.MeshParams.xml contient : <Material Name="A" Model="TDSN" BaseTexture="../Textures/Checkers" PhysicsId="TechGround" /> cela signifie que ça va chercher un fichier Items\my_item...
by angry_duck
27 Jun 2018, 11:59
Forum: Track Editor
Topic: Removing all occurrences of an Item from map
Replies: 7
Views: 318

Re: Removing all occurrences of an Item from map

Hi As you said, when you click on the cross at the top-right corner of the item icon, a dialog box may appear with the message "This item is used in this map. All its occurences will be removed from the map first. Continue?". But if you click on the confirmation button ("Remove occurences"), it will...
by angry_duck
15 Dec 2017, 10:28
Forum: Maniaplanet
Topic: Questions and answers
Replies: 1229
Views: 176281

Re: Questions and answers

Why are items made with the importer usually 3 files? *.Item.Gbx *.Mesh.Gbx *.Shape.Gbx And items made with Mesh Modeler are only 1 file? *.Item.Gbx This is a choice we made to abandon the 3-files items for a new 1-file system; the importer still imports items "the old way" but eventually it will b...
by angry_duck
25 Aug 2017, 10:17
Forum: Support & Bug Reports
Topic: embedded blocks disappear in MP4
Replies: 2
Views: 527

Re: embedded blocks disappear in MP4

Sadly this is impossible because the file name in the map ("ramp1.item.gbx") and in the title pack ("W90_Castle_wall_merlon_ramp1.item.gbx") are different. :cry: If the path in the title pack was "W60_Castle/W90_Wall/ramp1.item.gbx", it would be possible to fix your map, by loading the map, deactiva...
by angry_duck
07 Jul 2017, 12:26
Forum: Maniaplanet
Topic: MP4 Problem, custom block sorting
Replies: 36
Views: 4142

Re: MP4 Problem, custom block sorting

Hi everyone
The bug that was responsible for this weird sorting of items have been solved, at last.
So you should get back the old Z-A order in next update.
by angry_duck
07 Jul 2017, 11:45
Forum: Trackmania² Reports
Topic: [SOLVED] Canyon blocks issues
Replies: 3
Views: 553

Re: Canyon blocks issues

Hi! 1. This is not a bug: these are different kinds of cliffs, with not the same height. Some blocks have multiple visual variants to enable placing them on different types of terrain, but not these ones. So your post is not really a bug report but rather a suggestion of variants to add to these blo...

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