Search found 48 matches

by Teardrop
27 Apr 2015, 16:32
Forum: L'Atelier
Topic: Viseurs interactif ?
Replies: 1
Views: 1323

Re: Viseurs interactif ??? Hylis ???

Non on ne peut pas interagir avec le viseur.

Le meilleur moyen de faire ce que tu cherches, est de créer une interface graphique directement dans ton script de mode, qui elle peut être modifier par des variables.

Mais tu ne pourras pas cacher le viseur actuel, et ça nécessite un mode de jeu perso.
by Teardrop
21 Apr 2015, 09:52
Forum: ActionMaker and Item editor
Topic: Canon deal no damages
Replies: 6
Views: 2192

Re: Canon deal no damages

Hi, By default, the first parameter of an OnActionCustomEvent, created by a cannon is "cannon" , not "damage". So you have to use this : if(Event.Param1 == "cannon"){ if(Event.Victim != Null){ AddPlayerArmor(Event.Victim, -100, Null, 1); } } PassOn(Event); You can also modify the action script (by c...
by Teardrop
30 Mar 2015, 13:55
Forum: ManiaScript
Topic: Camera Effect Script
Replies: 1
Views: 486

Re: Camera Effect Script

No, at the moment the only accessible variables are the one described in the documentation : Now, A, B, C, OffsetPos and OffsetRot.
by Teardrop
14 Nov 2014, 14:34
Forum: Medias
Topic: Game crashes in the Action Maker!
Replies: 6
Views: 1752

Re: Game crashes in the Action Maker!

Bug found and will be fixed in the next update. Thx for the report :thumbsup:
by Teardrop
12 Nov 2014, 18:27
Forum: Trackmania² Reports
Topic: [MP3] In-Game clip at finish -> Jumps right into outro
Replies: 5
Views: 1214

Re: [MP3] In-Game clip at finish -> Jumps right into outro

Well it's been 3 hours...

I'm still lost in your map. I'm starting to lose hope...




Pretty sure I will never find the end of the race, and never find this bug...... :cry:



jk, the bug will be fixed in the next update. Thx for the report :thumbsup:
by Teardrop
06 Nov 2014, 16:50
Forum: Shootmania Reports
Topic: [SM]Delta animation mode still glitched :\
Replies: 3
Views: 1388

Re: [SM]Delta animation mode still glitched :\

The "classic mode" is technically pretty simple. We save the position and rotation of every bones, and we interpolate between each position. (This interpolation still needs some work) The obvious problem with that, is that the edition of an existing animation is really fastidious. Basically if you j...
by Teardrop
02 Sep 2014, 14:49
Forum: ActionMaker and Item editor
Topic: 2 Stage ClusterBomb wont work [acknowledged]
Replies: 4
Views: 1768

Re: 2 Stage ClusterBomb wont work

First of all, to have access to ::OnProjectileEnd, you have to use :

Code: Select all

#Const UseProjectileEvents True
But the event is bugged in the release version (Direction and ModelId). I just fixed it, so it will be available next update.

Thanks for the report :thumbsup:
by Teardrop
29 Jul 2014, 11:22
Forum: ActionMaker and Item editor
Topic: Possible to completely remove debrie/explosion after a shot?
Replies: 3
Views: 1583

Re: Possible to completely remove debrie/explosion after a s

You can't at the moment. Will be in the next update :thumbsup:
by Teardrop
29 Jul 2014, 10:40
Forum: ActionMaker and Item editor
Topic: How to reduce screenshake after firing multiple projectiles?
Replies: 2
Views: 1485

Re: How to reduce screenshake after firing multiple projecti

At the moment, you can't disable it. I'll look into it.

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