Search found 48 matches
- 27 Apr 2015, 16:32
- Forum: L'Atelier
- Topic: Viseurs interactif ?
- Replies: 1
- Views: 7887
Re: Viseurs interactif ??? Hylis ???
Non on ne peut pas interagir avec le viseur. Le meilleur moyen de faire ce que tu cherches, est de créer une interface graphique directement dans ton script de mode, qui elle peut être modifier par des variables. Mais tu ne pourras pas cacher le viseur actuel, et ça nécessite un mode de jeu perso.
- 21 Apr 2015, 09:52
- Forum: ActionMaker and Item editor
- Topic: Canon deal no damages
- Replies: 6
- Views: 10032
Re: Canon deal no damages
Hi, By default, the first parameter of an OnActionCustomEvent, created by a cannon is "cannon" , not "damage". So you have to use this : if(Event.Param1 == "cannon"){ if(Event.Victim != Null){ AddPlayerArmor(Event.Victim, -100, Null, 1); } } PassOn(Event); You can also ...
- 30 Mar 2015, 13:55
- Forum: ManiaScript
- Topic: Camera Effect Script
- Replies: 1
- Views: 1007
Re: Camera Effect Script
No, at the moment the only accessible variables are the one described in the documentation : Now, A, B, C, OffsetPos and OffsetRot.
- 14 Nov 2014, 14:34
- Forum: Medias
- Topic: Game crashes in the Action Maker!
- Replies: 6
- Views: 3017
Re: Game crashes in the Action Maker!
Bug found and will be fixed in the next update. Thx for the report 

- 13 Nov 2014, 11:01
- Forum: Trackmania² Reports
- Topic: [Since Forever]Replay => All images and texts shifted to 0s
- Replies: 2
- Views: 1074
Re: [Since Forever]Replay => All images and texts shifted to
Will be fixed in the next update 

- 12 Nov 2014, 18:27
- Forum: Trackmania² Reports
- Topic: [MP3] In-Game clip at finish -> Jumps right into outro
- Replies: 5
- Views: 1830
Re: [MP3] In-Game clip at finish -> Jumps right into outro
Well it's been 3 hours...
I'm still lost in your map. I'm starting to lose hope...
Pretty sure I will never find the end of the race, and never find this bug......
jk, the bug will be fixed in the next update. Thx for the report
I'm still lost in your map. I'm starting to lose hope...
Pretty sure I will never find the end of the race, and never find this bug......

jk, the bug will be fixed in the next update. Thx for the report

- 06 Nov 2014, 16:50
- Forum: Shootmania Reports
- Topic: [SM]Delta animation mode still glitched :\
- Replies: 3
- Views: 2366
Re: [SM]Delta animation mode still glitched :\
The "classic mode" is technically pretty simple. We save the position and rotation of every bones, and we interpolate between each position. (This interpolation still needs some work) The obvious problem with that, is that the edition of an existing animation is really fastidious. Basicall...
- 02 Sep 2014, 14:49
- Forum: ActionMaker and Item editor
- Topic: 2 Stage ClusterBomb wont work [acknowledged]
- Replies: 4
- Views: 9797
Re: 2 Stage ClusterBomb wont work
First of all, to have access to ::OnProjectileEnd, you have to use :
But the event is bugged in the release version (Direction and ModelId). I just fixed it, so it will be available next update.
Thanks for the report
Code: Select all
#Const UseProjectileEvents True
Thanks for the report

- 29 Jul 2014, 11:22
- Forum: ActionMaker and Item editor
- Topic: Possible to completely remove debrie/explosion after a shot?
- Replies: 3
- Views: 5553
Re: Possible to completely remove debrie/explosion after a s
You can't at the moment. Will be in the next update 

- 29 Jul 2014, 10:40
- Forum: ActionMaker and Item editor
- Topic: How to reduce screenshake after firing multiple projectiles?
- Replies: 2
- Views: 5414
Re: How to reduce screenshake after firing multiple projecti
At the moment, you can't disable it. I'll look into it.