Search found 160 matches

by GabrielM
04 Feb 2013, 22:32
Forum: Shootmania
Topic: Sound for decapturing goals
Replies: 7
Views: 703

Re: Sound for decapturing goals

Hello, Have you got an example ? In wich mode for example ? It also depends on the intention, is it to say "you've failed to capture the goal it's back to 0" or "way to go ! you've uncaptured the pole !" In elite for example, the goal is uncapturing itself during the first 45 sec, until it gets capt...
by GabrielM
03 Feb 2013, 17:15
Forum: Shootmania
Topic: Mieux entendre le rechargement des roquettes
Replies: 4
Views: 506

Re: Mieux entendre le rechargement des roquettes

Hello, Le volume du reload de la roquette sera réhaussé en effet. Disons qu'un adversaire se trouve à proximité derrière toi, et que celui-ci recharge ses roquettes, serait-ce possible que tu confondes les sons? Cependant non ceci est impossible, le son du reload n'est audible qu'en première personn...
by GabrielM
03 Feb 2013, 17:08
Forum: Shootmania
Topic: Beta 2.1
Replies: 162
Views: 22521

Re: Beta 2.1

Third, what's up with the sound? Will there be any changes? I am getting more used to it but it is still way off when it comes to falloff by distance making any new players really confused. Just opting for the "get used to it" will only serve to alienate new players. I know that if the sound was li...
by GabrielM
28 Jan 2013, 11:28
Forum: Shootmania
Topic: Beta 2 feedback topic
Replies: 262
Views: 35245

Re: Beta 2 feedback topic

Well, my sound settings for MP look like this: http://i.imgur.com/WtyeRAr.png I have integrated sound card, pretty much default settings for everything, and cheap headphones. I take it you have the system setup for plain stereo as I have. I'm not using any enhancements like vitual surround or anyth...
by GabrielM
25 Jan 2013, 14:50
Forum: Shootmania
Topic: Beta 2.1
Replies: 162
Views: 22521

Re: Beta 2.1

Kyb wrote:The new sound at the beginning of each round (Elite) is very stressful/dissonant, it needs to be reworked.
This is a bug, An unwanted sound due to unrelated changes. It is already fixed and will be in the next update ;) .
by GabrielM
23 Jan 2013, 19:17
Forum: Maniaplanet Reports
Topic: [Fixed][B. 2.1] Sound extremly distorted
Replies: 32
Views: 3419

Re: [B. 2.1] Sound extremly distorted

About the Audio issues:

1st : are you running windows XP ?
2nd : can you send logs to xbx so he can check this out (memberlist.php?mode=viewprofile&u=67)

Here the audio works fine, so that would help.

Thank you !
by GabrielM
20 Dec 2012, 17:57
Forum: Maniaplanet Reports
Topic: [B2.0] Car sounds when viewing "internal car cam"
Replies: 2
Views: 435

Re: [B2.0] Car sounds when viewing "internal car cam"

Hello stevenamtaan,
I can't reproduce your sound issue, can you record and post a video of it ? (with good sound quality of course).

Thanks !
by GabrielM
19 Oct 2012, 17:51
Forum: Workbench
Topic: Videotutorial importing objects
Replies: 10
Views: 9422

Re: Videotutorial importing objects

Would be great . I found out that its not the mic but the mircophone mini jack port on top of my pc, it lowers the volume and gives a low frequency buzz to the audio. I should have used the port directly on the motherboard, back at the pc. Something to remember for next time Indeed they are many th...
by GabrielM
18 Oct 2012, 14:21
Forum: Workbench
Topic: Videotutorial importing objects
Replies: 10
Views: 9422

Re: Videotutorial importing objects

You can easily make it more acceptable, by using a high pass filter (low cut) to remove the low frequency buzz, and then put your voice in the center and not only on the left speaker. To do so you can use Audacity it's free, and check the audio pan of your video editing software to make sure the Aud...
by GabrielM
28 Sep 2012, 11:00
Forum: Shootmania Storm Reports
Topic: [b1.3c]Sound issue
Replies: 3
Views: 472

Re: [b1.3c]Sound issue

Are you sure it's every time you Jump Zell ? Or everytime you jump with less then 25% stamina ?
This sound happens indeed too often and that is not intentional, should be fixed soon.

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