Search found 68 matches

by Kak0
21 May 2013, 14:07
Forum: Shootmania Storm Reports
Topic: [Fixed] Crash when bots see me.
Replies: 3
Views: 917

Re: [Crashing] Crash when bots see me.

Fixed internally, should be in the next update.

Edit : Update released yesterday.
by Kak0
21 May 2013, 10:26
Forum: Shootmania Storm Reports
Topic: [Fixed] Crash when bots see me.
Replies: 3
Views: 917

Re: [Crashing] Crash when bots see me.

Hi, thanks for the report !
What was the bot's behaviour ? Patrol, Saunter, Scripted, ... ?
by Kak0
17 May 2013, 10:19
Forum: Title Pack & Custom Data Creation
Topic: How to use bots in your title packs
Replies: 159
Views: 32485

Re: How to use bots in your title packs

Can I create a special standalone bot script that don't in Mode script but can connected to mode like module? I am not sure to understand. You can do a library by writing your functions in a separate .Script.txt file, and then including this file in your mode's script with a directive such as : #In...
by Kak0
16 May 2013, 19:07
Forum: Maniaplanet
Topic: New update!
Replies: 160
Views: 28568

Re: New update!

luftisbollentm2 wrote:Do i need to dl the bot script again ?
You will find all the information you need about the bots in the dedicated thread, especially the detailed changelog of today's update ;-)
by Kak0
16 May 2013, 18:58
Forum: Title Pack & Custom Data Creation
Topic: How to use bots in your title packs
Replies: 159
Views: 32485

Re: How to use bots in your title packs

Here's a detailed changelog about the bots for today's update : Script API : Before, when you wanted to respawn a bot, you had to destroy it and create it back. You can now respawn a bot like you would respawn a human player, with the function SpawnBotPlayer . This function takes the same arguments ...
by Kak0
03 May 2013, 11:17
Forum: Maniaplanet Reports
Topic: [2012 May 01][Bots][]bugs]Shoot
Replies: 1
Views: 490

Re: [2012 May 01][Bots][]bugs]Shoot

And as answered here : I think both these bugs are related to one fact : when a bot has to be respawned, it currently has to be destroyed and created again, because you couldn't use the SpawnPlayer function with a BotPath. When it is destroyed, the game loses the informations about the bot, it doesn...
by Kak0
02 May 2013, 10:35
Forum: Title Pack & Custom Data Creation
Topic: How to use bots in your title packs
Replies: 159
Views: 32485

Re: How to use bots in your title packs

Thx for watching.... I figure out alot and maybe a bug to report acctually i reported one above to ;) anyway ? when i kill a bot the rockets the bot shot (rockets) disappear on kill. i wrote this on page 8, also sometimes the kill +1 don´t show ? newer tought about report as a bug becouse i thought...
by Kak0
29 Apr 2013, 17:20
Forum: Title Pack & Custom Data Creation
Topic: How to use bots in your title packs
Replies: 159
Views: 32485

Re: How to use bots in your title packs

Reason to include script in map is so no one can cheat on a map "that is validated ofc" and change the value to anything else. :roll: 3 question, Is it possible to include the script in the map file ;) "If so, you should include the files in the next update !" I don't understand what you mean. can ...
by Kak0
29 Apr 2013, 10:43
Forum: Title Pack & Custom Data Creation
Topic: How to use bots in your title packs
Replies: 159
Views: 32485

Re: How to use bots in your title packs

After difficult level 10(11) the script crash ? (maybe a bug to) It's just that i forgot a test in the script, the MaxDifficulty should be inferior or equal to the number of elements in the "C_Levels_*" arrays. My bad. If you want to add difficulty levels, you need to add elements in these arrays a...
by Kak0
25 Apr 2013, 17:59
Forum: Title Pack & Custom Data Creation
Topic: How to use bots in your title packs
Replies: 159
Views: 32485

Re: How to use bots in your title packs

Could be something with setting ForcedTarget to Null as well tho, so it doesn't really remove it's target. Yes, it worked before the patch. if (MathLib::Distance(Bot.Position, Player.Position) < 15.) { Player.Driver.Behaviour = CSmPlayerDriver::ESmDriverBehaviour::Turret; Player.Driver.AggroRadius ...

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