Search found 207 matches
- 01 Mar 2013, 18:48
- Forum: Trackmania² Canyon Reports
- Topic: [B3.1][Stadium]Very Dark Shadows, even on classic TechTrack
- Replies: 13
- Views: 5695
Re: [B3.1][Stadium]Very Dark Shadows, even on classic TechTr
I recall similar discussion in Canyon beta. In Canyon there is a media tracker block for switching on car lights, I used this sometimes in dark places on Canyon, probably Stadium has this MT block now as well? I had this very idea in this thread , and it seems the solution might just be to change c...
- 01 Mar 2013, 18:46
- Forum: Trackmania² Canyon Reports
- Topic: [B3.1][Stadium] Transparent textures for modders
- Replies: 29
- Views: 6124
Re: [B3.1][Stadium] Transparent textures for modders
That's an update I actually think is positive, although it seems that most of the updates have been against RPG players, but I'm seeing a lot of complaints from other players as well, so I don't think Stadium will be ready as it is.oiram456 wrote:we cant fall down of sign walls (curved or straight)
- 01 Mar 2013, 14:46
- Forum: Trackmania² Canyon Reports
- Topic: [B3.1][Stadium]Very Dark Shadows, even on classic TechTrack
- Replies: 13
- Views: 5695
Re: [B3.1][Stadium]Very Dark Shadows, even on classic TechTr
I'm guessing Nadeo plan to release more lighting blocks, or let current blocks have a certain "glow" or lights. Although I think it's still very dark, because it has never been this dark in daylight :s
- 01 Mar 2013, 09:22
- Forum: Trackmania² Canyon Reports
- Topic: [B3.1][Stadium] Transparent textures for modders
- Replies: 29
- Views: 6124
Re: [B3.1][Stadium] Transparent textures for modders
This is a bad hit to all modders. Is there currently any workaround for this problem, or is there nothing to do about this?Fix wrote:For technical reasons, standard materials no longer have that colateral effect of being automatically transparent if you add an alpha channel.
- 28 Feb 2013, 22:34
- Forum: Trackmania² Canyon Reports
- Topic: [B3.1][Stadium][IDEA] Carlights for dark rooms
- Replies: 5
- Views: 1996
[B3.1][Stadium][IDEA] Carlights for dark rooms
I don't care how this is implented, My car is 100% black and I cannot see where I'm driving when I'm driving in a pitch black room. This could be optional, but it's a very important feature when driving RPG to see where you're going. Canyon RPG does have the advantage that the cars have lights, and ...
- 28 Feb 2013, 22:29
- Forum: Trackmania² Canyon Reports
- Topic: [B3.1][Stadium] Transparent textures for modders
- Replies: 29
- Views: 6124
Re: [B3.1][Stadium] Transparent textures for modders
Atmosphere is often achieved by having a mod. This does very often imply the use of transparent textures and blocks.Omnixor wrote:I thought most RPG tracks rely on story, pathfinding and atmosphere...
- 28 Feb 2013, 18:21
- Forum: Trackmania² Canyon Reports
- Topic: [B3.1][Stadium] Transparent textures for modders
- Replies: 29
- Views: 6124
[B3.1][Stadium] Transparent textures for modders
Basically I'm just copying the things stated in this thread, although I thought it'd be more appropriate to be posted here: TMU/NF Mods NOT Compatible with Stadium "2" I was planning that ....but then I learned today that the transparency can't be added at all except for RoadGrid and Stadi...
- 28 Feb 2013, 13:25
- Forum: Workbench
- Topic: TMU/NF Mods NOT Compatible with Stadium "2"
- Replies: 48
- Views: 16111
Re: TMU/NF Mods NOT Compatible with Stadium "2"
I support HawkGer's message, transparent blocks are certainly needed in the construction of RPG maps. There are maps which would never work with such a change, especially Kryw's Polytech Plasma and in general, the possibility to create transparent textures are essential in the making of windows and ...
- 27 Feb 2013, 16:07
- Forum: Trackmania 2
- Topic: Trackmania² Stadium Open Beta
- Replies: 336
- Views: 83885
Re: Trackmania² Stadium Open Beta
Well, I might ask for hundreds of players..: Will there be any new blocs in trackmania 2 Stadium? It still needs it because it's quite boring for an experienced stadium player and that happiness of tm2stadium won't hold long on for me.. :/ Pls new blocs! I think block import will hopefully be a key...
- 27 Feb 2013, 16:01
- Forum: Trackmania 2
- Topic: Trackmania² Stadium Open Beta
- Replies: 336
- Views: 83885
Re: Trackmania² Stadium Open Beta
This is the bestest, most awesomest day since the release of TMNF imo, great news 
