Search found 745 matches

by reaby
27 Mar 2019, 09:59
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Player page: dedicated server config helper
Replies: 1
Views: 158

Player page: dedicated server config helper

Config helper is a huge help! Although of that, the examples it generates for matchsettings files, are very hard to read. see example: example.JPG Readability can be enhanced hugely with a small css-snipplet: Here's my proposed fix: code { display: block; white-space:pre-wrap; } see example 2: exam...
by reaby
22 Mar 2019, 15:17
Forum: Trackmania 2
Topic: Idea collection for new modes
Replies: 5
Views: 542

Re: Idea collection for new modes

Oh, So it's not knockout then :)

For your info, you can read the player positions... so you can calculate the distance between 2 players.
I think MathLib had ready-made method for this already, best of luck with the game mode :)
by reaby
22 Mar 2019, 15:11
Forum: Dedicated Server
Topic: [ENGLISH] Segmentation Fault Linux
Replies: 4
Views: 306

Re: [ENGLISH] Segmentation Fault Linux

You're gonna have to post some more details about the segfault - eg. the callstack (run it through gdb and type "bt", then "info file", then paste the outputs here). :?: Even I didnt' understand how to do this.... Could you write more detailed instructions how to extract the callstack on linux ?
by reaby
07 Mar 2019, 13:37
Forum: Trackmania 2
Topic: Idea collection for new modes
Replies: 5
Views: 542

Re: Idea collection for new modes

All players can start at same time but anyone who have a finish time considerably longer than the fastest player get eliminated. Repeats until only one player remains. Reseting the car or restarting means instant elimination (pretty like rounds mode). Isn't this same as knockout, same as last n-pla...
by reaby
24 Feb 2019, 23:09
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [not a Bug] CMlFrame.Size is always <100.0, 100.0>
Replies: 2
Views: 194

Re: [Bug] CMlFrame.Size is always <100.0, 100.0>

Many thanks for detailed answer about the issue :thumbsup:, seems it apparently is not a bug then :) You can try to create a ManiaLink with a frame which has a "size" attribute and see it implements a basic form of clipping... Yeah, also i found it that defining size for the frame also updates the s...
by reaby
23 Feb 2019, 22:51
Forum: ManiaLink
Topic: manialink: "position" - a helper for positioning manialinks
Replies: 6
Views: 2634

manialink: "position" - a helper for positioning manialinks

Position Helper Ok, so you need to position something, like controller widget on screen, but it's frustrating to find exact coordinates and it takes many trial and error and restart of controller to find the right spot... sounds familiar... right... Well type following to manialink browser: positio...
by reaby
22 Feb 2019, 10:31
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [not a Bug] CMlFrame.Size is always <100.0, 100.0>
Replies: 2
Views: 194

[not a Bug] CMlFrame.Size is always <100.0, 100.0>

I was calculating bounding boxes using CMlFrame size and position... but it seems not to work right atm. See attached manialink for testing: <frame pos="0 0" id="test"> <quad pos="0 0" z-index="0" size="20 20" bgcolor="FFFA"/> </frame> <script> log(Page.GetFirstChild("test").Size); // defaults alway...
by reaby
12 Feb 2019, 14:08
Forum: Dedicated Server
Topic: ManiaplanetServer 2019-02-11
Replies: 7
Views: 782

Re: ManiaplanetServer 2019-02-11

Many thanks Xbx for game updates :thumbsup:
by reaby
12 Feb 2019, 14:04
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Maniaplanet 2019-02-11
Replies: 51
Views: 4555

Re: Maniaplanet 2019-02-11

:thx: for update!
by reaby
11 Feb 2019, 21:11
Forum: ManiaScript
Topic: ManiaScript for Visual Studio Code
Replies: 28
Views: 4338

Re: ManiaScript for Visual Studio Code

Many thanks for the update :thumbsup:

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