Search found 2258 matches
- 03 Jul 2017, 22:36
- Forum: ManiaScript
- Topic: CMlScriptIngame::Page::MainFrame
- Replies: 16
- Views: 9298
Re: CMlScriptIngame::Page::MainFrame
In case of, have you tested with Page.MainFrame.Show() and Page.MainFrame.Hide() ? Tried that, it does the same as setting .Visible = False -> The variable becomes False but returns to True on the next tick without actually hiding the manialink elements. What is your manialink version number? I'm u...
- 03 Jul 2017, 11:03
- Forum: ManiaScript
- Topic: CMlScriptIngame::Page::MainFrame
- Replies: 16
- Views: 9298
Re: CMlScriptIngame::Page::MainFrame
That's right but the Layers are empty and there's no way to create one for manialinks sent by server controllers. Again, please prove me wrong. 

- 01 Jul 2017, 23:41
- Forum: ManiaScript
- Topic: CMlScriptIngame::Page::MainFrame
- Replies: 16
- Views: 9298
- 01 Jul 2017, 13:32
- Forum: ManiaScript
- Topic: CMlScriptIngame::Page::MainFrame
- Replies: 16
- Views: 9298
CMlScriptIngame::Page::MainFrame
Hi, I tried developing some functionality to toggle the complete server controller UI based on events. However, I couldn't manage to get the toggling working out of the box without having to add a dedicated Frame control. I thought I could use Page.MainFrame.Visible but it seems like this property i...
- 23 Jun 2017, 18:45
- Forum: Maniaplanet
- Topic: Manialink "Auto Redirect"
- Replies: 2
- Views: 7878
Re: Manialink "Auto Redirect"
du könntest per ManiaScript regelmäßig deinen manialink neu öffnen (=refresh)
oder besser: du kommunizierst per HTTP requests mit deinem externen tool und passt die inhalte auf deinem manialink dynamisch an
Code: Select all
OpenLink(Text Url, LinkType LinkType)
- 15 Jun 2017, 09:30
- Forum: Shootmania
- Topic: [Solved][ManiaScript] Message::SendBigMessage() : Message appears but never disappears
- Replies: 2
- Views: 1496
Re: [ManiaScript] Message::SendBigMessage() : Message appears but never disappears
do you have the following in your ***Yield*** block?
Code: Select all
Message::Loop();
- 21 May 2017, 20:09
- Forum: Shootmania
- Topic: Mode Obstacle
- Replies: 11
- Views: 5161
Re: Mode Obstacle
Hey guys :) Sorry, I don't update my scripts and title packs because I don't play the game anymore. (Even though it would be fun to keep working on this stuff, especially as it's great to see that many people enjoyed my game modes.) However, there's indeed someone who is looking for updating the Obs...
- 05 Jul 2016, 08:44
- Forum: Maniaplanet
- Topic: ManiaPlanet Server- and Playerviewer www.maniaviewer.com
- Replies: 223
- Views: 65162
Re: Maniaviewer
looks good to meTMarc wrote:It is the ranking for Valley: http://www.maniaviewer.com/?site=player ... rope|Italy

- 30 Jun 2016, 20:05
- Forum: ManiaControl
- Topic: Php error wtf ?
- Replies: 10
- Views: 12282
Re: Php error wtf ?
not necessarily, the maniaplanet clients use different ports than server controllers
Especially because the maniaplanet server config might prevent controller connections from other locations than localhost, are you running ManiaControl on the same machine as the maniaplanet server?
Especially because the maniaplanet server config might prevent controller connections from other locations than localhost, are you running ManiaControl on the same machine as the maniaplanet server?
- 30 Jun 2016, 15:00
- Forum: ManiaControl
- Topic: Php error wtf ?
- Replies: 10
- Views: 12282
Re: Php error wtf ?
does the log say 'PHP version 7.1' now? (maybe the log output isn't correct because it said 5.4 :? though that could have been because of the seemingly corrupt installation) 'connection interrupted during handshake' basically says that ManiaControl couldn't connect at all, so your server isn't reach...