Search found 55 matches

by zixxiz
28 Jun 2011, 20:41
Forum: Track Editor
Topic: The construction field
Replies: 64
Views: 11006

Re: The construction field

Bit hypocritical there. Because you are basically saying that the people who spent good money on a high-end computer aren't allowed to use it to it's full extent simply because others cannot play the level? Now who's being unfair? My comment is realistic, not ignorant. If you want to use your high ...
by zixxiz
28 Jun 2011, 19:21
Forum: Track Editor
Topic: The construction field
Replies: 64
Views: 11006

Re: The construction field

No reason to limit the game for everyone else just because some people's computers can't handle certain custom tracks. This seems like an ignorant comment since a lot of people's computers cant handle a lot of custom content, even nadeo content. I know a number of people who I have played regularly...
by zixxiz
23 Jun 2011, 22:23
Forum: Trackmania 2
Topic: [Environments] Weather conditions
Replies: 33
Views: 3719

Re: [Environments] Weather conditions

you know what you say? This is not Trackmania, this is a realistic game. We don't need weather effects. I thought long about this and I recognized that this would not give us any advantage, espically there will be no more fun because of that. Of course it's possible to do it. But do we really need ...
by zixxiz
23 Jun 2011, 21:09
Forum: Trackmania 2
Topic: [Environments] Weather conditions
Replies: 33
Views: 3719

Re: [Environments] Weather conditions

Perhaps instead of making weather a mood option or telling everyone that it is impossible, weather could be implemented as part of a new environment, whose physics are already based on the weather in it. While i suppose this isn't in the spirit of customizing your mood on an environment, you still g...
by zixxiz
23 Jun 2011, 02:51
Forum: Shootmania
Topic: Hack Shield?
Replies: 9
Views: 3321

Re: Hack Shield?

I am well aware that there are cheaters here and there, but I have seem maybe one or two first hand and a couple in the Single Player ladder. But I think that saying Trackmania is mostly hack free or even that cheaters are rare is justified if there is an incidence rate of under 5000 (a total of you...
by zixxiz
23 Jun 2011, 02:36
Forum: Trackmania 2
Topic: [Editor] Two-phase editor
Replies: 42
Views: 5243

Re: [Editor] Two-phase editor

I understand the idea and I see why it would be helpful, but I dont really find the commentary on the video making an implication that a device such as your idea would be implemented. While easier tools from builders are mentioned, I think that the copy/paste and other features such as the "mixing" ...
by zixxiz
22 Jun 2011, 08:04
Forum: Shootmania
Topic: Hack Shield?
Replies: 9
Views: 3321

Re: Hack Shield?

Punkbuster has a pretty good rep, but may not be the best choice. How has Trackmania managed to stay mostly hack free? And high K/Ds are not indicative of cheating, as I can personally attest.
by zixxiz
22 Jun 2011, 07:42
Forum: Trackmania 2
Topic: Messaging and Notification System aka Facebook
Replies: 18
Views: 2450

Re: Messaging and Notification System aka Facebook

I think a simple home with minimal intrusion like the TMUF Interface is a reasonable way to go and would likely please most users. Although ManiaPlanet will likely aggregate a lot of Trackmania life, I do worry it will try to over do it and follow on the wave of a social network trend. While the cur...
by zixxiz
22 Jun 2011, 07:33
Forum: Trackmania 2
Topic: Checkpoint "signals"
Replies: 23
Views: 2467

Re: Checkpoint "signals"

While I think that showing speed is a fanciful idea for some, mainly perhaps in a fullspeed track, seeing the times at a CP should tell you all you need to know as if you are going faster your time should reflect that. I personally have found no need to know my speed at CP locations and would find a...
by zixxiz
26 May 2011, 04:47
Forum: Trackmania 2
Topic: TrackMania2: Centralised News about the Game
Replies: 1780
Views: 382027

Re: TrackMania2: Centralised News about the Game

Quite honestly, I think that removing block import (for now) is a smart move. Im am sure that a lot of people will whine about it, but I think that blocks can create a host of problems ranging from compatibility to quality of experience. Imagine, If anyone can make their own blocks, you may begin to...

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