Search found 406 matches

by Guerro323
31 Oct 2017, 19:09
Forum: Title Packs
Topic: Trackmania One: New UNBITN website live!
Replies: 241
Views: 837457

Re: TrackMania One Alpine - Available Now!

A few things: 1. The camera is too low to the ground, I can barely see in front of the car. I was forced into cam3 because of this. 2. There is no "Next track" button after finishing a track. (In fact I was surprised to see that there is no scripted gamemode at all, maybe this is a bug?) ...
by Guerro323
31 Jul 2017, 15:15
Forum: Title Packs
Topic: Trackmania One: New UNBITN website live!
Replies: 241
Views: 837457

Re: TrackMania One - A new challenge

Image

(just click on the picture to access to the video)
by Guerro323
14 Jul 2017, 18:33
Forum: Announcements
Topic: Maniaplanet 4 - July update
Replies: 65
Views: 91299

Re: Maniaplanet 4 - July update

koopermatt wrote: 14 Jul 2017, 18:12
koopermatt wrote: 12 Jul 2017, 17:45 Hello, once again the internal downloader for Maniaplanet doesn't work with my crappy internet connection, so I'd like a mirror link of the update, please. Thank you.
Nobody?
https://files.v04.maniaplanet.com/setup ... upFull.zip
by Guerro323
10 Jul 2017, 22:14
Forum: Trackmania 2
Topic: heeellpppp!!
Replies: 5
Views: 1510

Re: heeellpppp!!

Check if this thing is disabled, if it's activated, you can't register times in the official leaderboard (because no replays are registered, so the server can't check if the time is valid)
Image
by Guerro323
05 Jul 2017, 14:17
Forum: Title Packs
Topic: Trackmania remake titles discussion
Replies: 22
Views: 5726

Re: TrackMania One - A new challenge

Ye, but the difference between the quality of your objects and the objects from florenzius (ManiaDesign) is a lot. It's a very HUGE/IMMENSE difference. I don't say this because I'm working with his (florenzius/ManiaDesign) project, but from a point of view from a random player, it's easy to see the ...
by Guerro323
26 Jun 2017, 22:21
Forum: ManiaScript
Topic: Referencing custom modules in a gamemode
Replies: 8
Views: 5482

Re: Referencing custom modules in a gamemode

As far as I know, you need to use a custom titlepack by you and put your modules in the worktitles/title folder (the script too)
by Guerro323
22 Jun 2017, 16:14
Forum: Title Packs
Topic: Stadium Maker problems with ManiaPlanetTitle.mxl
Replies: 3
Views: 1858

Re: Stadium Maker problems with ManiaPlanetTitle.mxl

Hello, to include resources with the Titles Makers, you need to include them in Resources.xml file ('WorkTitles/YourTitle@Name/Media/XML/User/Resources.xml')
by Guerro323
18 Jun 2017, 14:57
Forum: CHANNELS
Topic: AgE Stormium Program
Replies: 1
Views: 5147

AgE Stormium Program

https://files-v4.live.maniaplanet.com/programs/e91778e1c0/card.jpg Pre-Info: AgE is the first mode in the program to use the "full * " functionnality of actions (custom weapons) and some functionnalities of ManiaPlanet4. The goal of this mode was to make a mode that change totally the way...
by Guerro323
03 Jun 2017, 17:43
Forum: Announcements
Topic: Maniaplanet 4 urgents
Replies: 319
Views: 174652

Re: Maniaplanet 4 urgents

viewtopic.php?f=545&t=41489
Crash on spawning turret using the Turret_Create() method

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