Search found 182 matches

by disposableaccount
09 Apr 2016, 09:24
Forum: Trackmania 2
Topic: Minimap while playing
Replies: 8
Views: 1732

Re: Minimap while playing

that would be far better than gps in most cases, but it's a common feature in racing games so of course trackmania is missing it :roflol:
by disposableaccount
09 Apr 2016, 09:22
Forum: Trackmania Turbo
Topic: Questions & Answers Trackmania Turbo
Replies: 1000
Views: 145244

Re: Questions & Answers Trackmania Turbo

Fix wrote:
Demented wrote: Also, will any tracks made with the TMT version of Lagoon be able to be transferred or converted to TM² Lagoon?
as some TMT Blocks won't be in Lagoon MP I doubt it will work nicely, if it works at all.
so no rollercoaster for mp lagoon?
by disposableaccount
08 Apr 2016, 17:30
Forum: Trackmania Turbo
Topic: Opinion about Valley im TM Turbo
Replies: 18
Views: 2490

Re: Opinion about Valley im TM Turbo

Thank you for the clarification. Hope this changes will also appear with MP4 because contrary to you, I really get frustrated with the "twitchy" handling on dirt and still try to get to understand it :( tm2 valley handling is perfectly fine the way it is hopefully they will NOT change it edit: with...
by disposableaccount
08 Apr 2016, 12:30
Forum: Trackmania Turbo
Topic: Everything Wrong with Turbo... and TM2/TMU too.
Replies: 11
Views: 1962

Re: Everything Wrong with Turbo... and TM2/TMU too.

i wouldn't mind if turbo had dlc actually. like another campaign, different cars and alternate look for the environments. if they make an environment mix dlc i'll buy it in a heartbeat :lol:
by disposableaccount
08 Apr 2016, 01:31
Forum: Trackmania Turbo
Topic: Everything Wrong with Turbo... and TM2/TMU too.
Replies: 11
Views: 1962

Re: Everything Wrong with Turbo... and TM2/TMU too.

don't forget the stat boost p2w items, heard those sell pretty well
by disposableaccount
08 Apr 2016, 00:37
Forum: Trackmania Turbo
Topic: Why magnetic segments of rollercoaster don't hold car?????
Replies: 24
Views: 2797

Re: Why magnetic segments of rollercoaster don't hold car???

Zooz wrote:"oh no, Nadeo added some slight complication to a boring and straightforward env, please remove it!" :roflol:
i play Trackmania for it's complex and deep gameplay
by disposableaccount
07 Apr 2016, 20:44
Forum: Trackmania 2
Topic: replacing files with mods
Replies: 5
Views: 863

Re: replacing files with mods

i know it works offline, i want to know how to use the mods and connect, like TMF does
by disposableaccount
07 Apr 2016, 19:46
Forum: Trackmania Turbo
Topic: Why magnetic segments of rollercoaster don't hold car?????
Replies: 24
Views: 2797

Re: Why magnetic segments of rollercoaster don't hold car???

hopefully that restriction won't be in the maniaplanet version, if that ever happens
by disposableaccount
07 Apr 2016, 15:10
Forum: Trackmania Turbo
Topic: Why magnetic segments of rollercoaster don't hold car?????
Replies: 24
Views: 2797

Re: Why magnetic segments of rollercoaster don't hold car???

It have sense. If you have problem with too high speed with magnetic blocks, that means your map is designed bad. It's like all that maps where you can jump over road because person who validate it is novice and cannot drive fast enough. You can made very high speed rollercoaster maps and just do n...
by disposableaccount
07 Apr 2016, 02:21
Forum: Trackmania Turbo
Topic: [BUG] Lagoon wood loops are totally random
Replies: 106
Views: 10556

Re: [BUG] Lagoon wood loops are totally random

rat_in_car wrote:everything is easier, especially for players with game consoles who never play TM before. Fresh easy and without lot of stuff for advanced users.
and then nadeo makes the ultra-violence hardcore lagoon environment

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