Search found 24 matches

by ogami
04 Apr 2015, 21:58
Forum: Track Editor
Topic: objects green boxes remove and axis of rotation
Replies: 2
Views: 752

Re: objects green boxes remove and axis of rotation

Hello harrison,

thanks for the pivot points tip, unfortunately either this is not the "num enter" key or dag@bert objets do not have multiple pivot points :(
by ogami
04 Apr 2015, 18:57
Forum: Track Editor
Topic: objects green boxes remove and axis of rotation
Replies: 2
Views: 752

objects green boxes remove and axis of rotation

Hello i have two questions: Still using the maniapark object collection, i use the transparent pipe sections (see image). They are great for very high speed tracks (800-1000km/h). But their placement is quite hard. The first problem is that unless you left click to place the pipe, it is displayed in...
by ogami
23 Jan 2015, 14:49
Forum: Track Editor
Topic: Custom objects placement advices
Replies: 3
Views: 932

Re: Custom objects placement advices

Thank you for the night tip it is far easier! As for the magnetic link, actually i would like to have it more! I mean i would like to have an automatic junction kind of thing like with blocks. I realize that in item mode if you put two items that naturally follow the magnetic link works well but whe...
by ogami
22 Jan 2015, 22:13
Forum: Track Editor
Topic: Custom objects placement advices
Replies: 3
Views: 932

Custom objects placement advices

Hello there, I quite dig building tracks in TM2 and use mainly packs like maniapark object collection (which has basically the canyon and valley extensions objects). My big problem is the objects placement, it is quite annoying as there is few magnetic link like blocks and when you start playing wit...

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