Is there a way to record the local record for e.g 2 laps instead of the best lap time of the two? In timeattack and rounds?
We often make multilap maps and we play them with 2 laps on our servers. Unfortunately it doesn't registrer locals for 2 laps, only one.
Search found 21 matches
- 09 Jun 2017, 14:06
- Forum: Dedicated Server
- Topic: Multilaps and local records
- Replies: 6
- Views: 2410
- 05 Jun 2017, 03:18
- Forum: UASECO
- Topic: karma export problem
- Replies: 3
- Views: 1135
Re: karma export problem
The log file says: [2017-06-04 14:16:41] [ManiaKarma] Starting version 2.0.0 - Maniaplanet [2017-06-04 14:16:41] [ManiaKarma] Parsed "config/mania_karma.xml" successfully, starting checks... [2017-06-04 14:16:41] [ManiaKarma] » Set Server location to "Norway" [2017-06-04 14:16:4...
- 04 Jun 2017, 15:44
- Forum: UASECO
- Topic: karma export problem
- Replies: 3
- Views: 1135
karma export problem
When I type in /karma export, it says it is exporting 180kb, but stops there. When I log in to the server once more, it still tells me to export karma. I use uaseco 0.9.4. I created this Lagoon-server with dedicated server on the new maniaplanet accountmanager. My other servers, from the old maniapl...
- 01 Jun 2017, 11:57
- Forum: Dedicated Server
- Topic: [BUG]Dedimania: Unable to get validation replay
- Replies: 8
- Views: 2405
Re: [BUG]Dedimania: Unable to get validation replay
I don't have permission to read that topic.

- 24 May 2017, 12:05
- Forum: Dedicated Server
- Topic: [BUG]Dedimania: Unable to get validation replay
- Replies: 8
- Views: 2405
Re: [BUG]Dedimania: Unable to get validation replay
Has it been solved yet?
I still can't dedi's recorded.
I still can't dedi's recorded.

- 22 May 2017, 12:30
- Forum: Dedicated Server
- Topic: Match score continues to next map
- Replies: 1
- Views: 792
Match score continues to next map
I have an issue with the way Rounds script behaves. If we play a couple of rounds on a map, and skips it, we keep the match-score on the new map. I can't see from the Rounds-script that you can disable "Number of maps to play before finishing the map" and "Number of rounds to play on ...
- 15 May 2014, 12:28
- Forum: Track Editor
- Topic: Shadow calculation and lightmaps explained
- Replies: 120
- Views: 107610
Re: Shadow calculation and lightmaps explained

ManiaPlanet.exe /computeallshadows /useronly /LmQuality=Default

It takes 40-50 secs pr map.
You must have 1 map made with Mp2 in your folders, otherwise it won't start compiling.
Thank you everybody.

- 05 Jul 2013, 03:14
- Forum: Trackmania 2
- Topic: Trackmania² Valley Released!
- Replies: 250
- Views: 51663
Re: Trackmania² Valley Released!
Ok, thanks.Gaben1337 wrote:Put the forest overlay in the map, then put the blocks in the map!frode wrote:Why can't I use the blocks with orange endings?
- 04 Jul 2013, 22:26
- Forum: Trackmania 2
- Topic: Trackmania² Valley Released!
- Replies: 250
- Views: 51663
Re: Trackmania² Valley Released!
Why can't I use the blocks with orange endings?


- 13 Apr 2013, 02:43
- Forum: Trackmania 2
- Topic: Yellow boost BUG
- Replies: 6
- Views: 1919
Yellow boost BUG
Canyon:
This bug has been here for a couple of months.
The yellow boost on blocks 6-2-3 and 6-2-4 is the same as red boost on block 6-2-5 and 6-2-6.
I've made a couple of maps with yellow boosts, which all of a sudden has the boost power of a red boost. Please fix this.
This bug has been here for a couple of months.
The yellow boost on blocks 6-2-3 and 6-2-4 is the same as red boost on block 6-2-5 and 6-2-6.
I've made a couple of maps with yellow boosts, which all of a sudden has the boost power of a red boost. Please fix this.