Search found 152 matches

by HawkGer
15 Jun 2015, 16:19
Forum: Maniaplanet
Topic: MP not on PC gaming show
Replies: 36
Views: 4775

Re: MP not on PC gaming show

Maybe Ubisoft presents something from Nadeo?
Ubisoft press conference: Today at midnight
Ubisoft presentation: Tuesday 8:00 pm
Ubisoft presentation: Wednesday 8:15 pm
http://www.twitch.tv/event/e3
by HawkGer
02 Jun 2015, 19:38
Forum: ManiaScript
Topic: Batch download with ManiaScript
Replies: 1
Views: 550

Batch download with ManiaScript

Hey guys, hope this is the right forum for this. I would like to embed a button in a titlepack that downloads multiple files with one click (batch download) and puts those files in the right folder. For example download of multiple mods or macroblocks. Is this possible using ManiaScript? Thanks for ...
by HawkGer
30 May 2015, 17:13
Forum: Announcements
Topic: Maniaplanet Update #4 - wishlist
Replies: 812
Views: 161686

Re: Maniaplanet Update #4 - wishlist

For me it only lists blocks. Also, it only lists the 5 last selected blocks with just their name (no icon). 99% of people don't even know of that feature. Way more useful would be a new yellow folder with all the latest placed blocks inside. Or even some customized folder where you could save your f...
by HawkGer
30 May 2015, 15:02
Forum: Announcements
Topic: Maniaplanet Update #4 - wishlist
Replies: 812
Views: 161686

Re: Maniaplanet Update #4 - wishlist

I had an idea today that I think noone has ever mentioned before: a "recently used blocks" listing in the editor! Sometimes you are really just reusing the same 15 blocks over and over again. So instead of having to pick them from the block menus or CTRL-clicking on them in the editor there could be...
by HawkGer
25 Apr 2015, 21:53
Forum: Trackmania 2
Topic: Moon Project
Replies: 93
Views: 18375

Re: WWG (We Want Gravity please ;)) for Moon Project

Titlepack creators absolutely need some access to physics components of this game to actually be able to create unique environments. Ideally not just as a fixed component of a titlepack but dynamically adjustable for each track. Tracks with physics ranging from Mario Kart to Wipeout...all in one tit...
by HawkGer
16 Mar 2015, 21:55
Forum: Title Pack & Custom Data Creation
Topic: Blurry texture issues [solved - check mipmaps count! ]
Replies: 9
Views: 1739

Re: NadeoImporter [update 2014/10/22]

Oh god thanks, that was perfect Electron! Turns out custom textures need to have 11 mipmaps or they don't work properly. Funny thing is: I suspected this before and counted the mipmaps of the Nadeo textures...but only counted 10 mipmaps because I thought the original texture didn't count as a mipmap...
by HawkGer
16 Mar 2015, 20:42
Forum: Title Pack & Custom Data Creation
Topic: Blurry texture issues [solved - check mipmaps count! ]
Replies: 9
Views: 1739

Re: NadeoImporter [update 2014/10/22]

I just did some more experimenting, this bug really is weird. I found out that the blurriness only doesn't occur when using Nadeo textures. So when taking a texture from the TMStadium.zip and making it a custom texture it is totally fine. But even just by resaving the Nadeo texture you suddenly get ...
by HawkGer
16 Mar 2015, 16:05
Forum: Title Pack & Custom Data Creation
Topic: Blurry texture issues [solved - check mipmaps count! ]
Replies: 9
Views: 1739

Re: NadeoImporter [update 2014/10/22]

But those two blocks are at the same distance and same angle to the camera. Why would the right block with custom textgure get super blurry and the left one looks okay? Your explanation doesn't really address that issue I would say.
by HawkGer
15 Mar 2015, 02:58
Forum: Title Pack & Custom Data Creation
Topic: Blurry texture issues [solved - check mipmaps count! ]
Replies: 9
Views: 1739

Re: NadeoImporter [update 2014/10/22]

Yeah, I know about those textures. But these ones are normal textures.
I only changed the camera angle in this example, there was nothing changed about the block rotation :)
by HawkGer
14 Mar 2015, 16:55
Forum: Title Pack & Custom Data Creation
Topic: Blurry texture issues [solved - check mipmaps count! ]
Replies: 9
Views: 1739

Blurry texture issues [solved - check mipmaps count! ]

Hey there! I encountered a strange behaviour today when creating some objects. Maybe someone here can explain it to me. http://www.vinummusik.de/Media/BlurrytexturesTM.jpg The left rock is made with an ingame material (=standard texture use) and the rock on the right side uses a custom material (= c...

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