Search found 152 matches

by HawkGer
27 Jun 2013, 15:28
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 215959

Re: NadeoImporter

wups, I copied bad code from page 60 and forgot that I did that. Yeah, I'm not good at reading code ^^ Thanks faserg1. Still a bit confused about TDSNE though, it behaves very strange... I'm hoping with TDSNI_Night you might be able to create a real lightsource that interacts with other blocks? *dre...
by HawkGer
27 Jun 2013, 12:10
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 215959

Re: NadeoImporter

Could someone explain what the common materials TDOSN and TDSNE are used for? And also how to use the TDSNI_Night material? If I do something like "TDSNI_Night_MyTexture_Concrete" for example, it recognizes "_Night" as the texture, which is not what I want. Library : Common TDSN Uv Layers : BaseMate...
by HawkGer
25 Jun 2013, 19:00
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 215959

Re: NadeoImporter

Well, I'm using the ConvertAssistent and Static Mesh is not working there either ...I won't even bother trying out command line since it takes ages .... in addition to the already disrupted workflow. Before I was able to convert 400 objects in one click if I wanted to and now the same thing would ta...
by HawkGer
24 Jun 2013, 17:24
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 215959

Re: NadeoImporter

I put the sample StaticObject in the "Work" folder and tried to convert it. It gives me the following error: 0-DolmenHorizontalA.FBX : Conversion failed - C:\Program Files (x86)\ManiaPlanet> NadeoImporter.exe StaticObject Items/Storm/StaticObjects/Meshes/DolmenHorizontalA.FBX NadeoImporter 2013-05-1...
by HawkGer
19 Jun 2013, 17:36
Forum: Off-Topics
Topic: Knight's Table
Replies: 40
Views: 8781

Re: Knight's Table

I suggest you to read up on pragmatic linguistic, specifically "conversational maximes". Maybe then you would see why writing in such language in this forum is pointless. I think you would do better as a poet or something...I would enjoy reading such texts ;) Here just an excerpt from a paper about ...
by HawkGer
18 Jun 2013, 22:47
Forum: Maniaplanet
Topic: New update!
Replies: 160
Views: 29219

Re: New update!

That text doesn't make much sense gramatically and/or semantically most of the time. So no, your English comprehension is probably just fine. I have to say though...that is the most interesting text I have read in a while. How can you write in such a complex language and still not make yourself be u...
by HawkGer
08 Jun 2013, 21:30
Forum: Medias
Topic: [Video] Ne1ll drives "BAXTERCO" by fish
Replies: 2
Views: 588

Re: [Video] Ne1ll drives "BAXTERCO" by fish

Great video, loved seeing my Cryo mod in action again. One of the first Canyon RPGs and omg...it's been 2 years already since that track got released. Feels like driving it yesterday. Now if you only made a video of Star Wars IV by zack11 I would be very very pleased with your work. :3 (and you woul...
by HawkGer
23 May 2013, 20:46
Forum: Announcements
Topic: Old stars are back
Replies: 74
Views: 17578

Re: Old stars are back

The star icons on the player page have a 1 pixel border at the top ^_^
Why not add a number on the player page btw? 1/2/3 stars doesn't give me any clue as to how many people voted for me, which is what I'm a lot more interested in.
by HawkGer
21 May 2013, 21:16
Forum: Maniaplanet
Topic: Your top wish list for update #2
Replies: 139
Views: 22193

Re: Your top wish list

0. Stadium postponement (if these wishes can't be fulfilled in time ^_^) 1. Macroblocks support for Objects without depending on standard blocks 2. What TGYoshi said on the first page 3. Moddable custom textures for Objects 4. "Light Source" material for Objects 5. Improvements on Objects placement:...
by HawkGer
20 May 2013, 10:20
Forum: Track-Editor
Topic: Glas Mod hier in TM2 einbinden?
Replies: 9
Views: 1503

Re: Glas Mod hier in TM2 einbinden?

Transparenz wird nur noch für die Texturen RoadGridD.dds und StadiumStructureAlphaD.dds unterstützt....und wahrscheinlich noch ein paar andere Texturen wie z.B. RoadFan.dds. Aber der Großteil der Texturen kann nicht mehr transparent gemacht werden. Auch wie TMarc bereits erwähnte, ist nur noch eine ...

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