Don't be rude, meto...<_<metoxys wrote:You're welcomeionian wrote:I don't mean to argue with you - they are linked, you are right, and Mine was a silly throw-away comment about something I guess I don't quite understand yet (none of us do).
And yes, it is awesome!
Search found 1741 matches
- 16 Jun 2010, 22:56
- Forum: Maniaplanet
- Topic: Different Forums and how they continue
- Replies: 17
- Views: 4346
That would be great...I'm hoping that's the plan with this newly mentioned and vid-leaked maniaplanet...a central location from which all can be found and accessed...Heh, kinda like the TM-Galaxy I thought up a while back when I thought Forever was gonna be forever...
- 16 Jun 2010, 22:48
- Forum: Trackmania 2
- Topic: To pay or not to pay (thats the question)
- Replies: 96
- Views: 14267
Okay...so wait...tell me if I get this right. This is kinda like NSR (nitro stunt racing), right? Where you sell the first "piece" of the game for a main price...then release 'packs' later with new enviros and content for discount prices...and then have the "expanded" editions for full price for ne...
My opinion: Make the quests or whatever else you have skill-based...so you get more as you progress more. It's called incentive, meto. Look it up. Make the ladderboard dynamic...if you don't play continually (or at least regularly) your LB position starts to drop. This way, players that end up on #1...
I have absolutely NO idea how QM is going to play out...but I'm really excited to see it, no matter what it's going to be. I do know that RPG-like environments though are usually huge...as well as there are several other factors that are going to make this interesting to see how this is going to fit...