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What about the "none" setting? I've been using that since TMUF and never had any problems with it... The "None" setting disable any gpu/cpu synchro, then only the driver will limit the parallelism/latency (usually 3 frames). In this setting you 'll have the maximum global (average) performance, yet...
Using immediate gpu/cpu synchro, the game'll wait for the gpu to finish each frame before starting another, then gpu work won't be done in same time as cpu due to latency, then global performance will be lost. With 1 frame, cpu & gpu work more in parallel, then global performance is win. Sadly, the ...
- 12 Sep 2011, 15:55
- Forum: Maniaplanet
- Topic: How to use CrossFire with ManiaPlanet
- Replies: 0
- Views: 5341
Please note this message is intended for users of the final release of ManiaPlanet only. CrossFire in ManiaPlanet is supported by recent drivers, yet only with D3D9 api (not D3D9Ex). To play with CrossFire enabled do the following point: Go to Launcher/Configure/Advanced/Compatibility/ Disable (unch...
Oui, le driver AMD déconne sur un check d'occlusion, j'ai fait une correction pour la prochaine version.purification wrote:On fait comment pour activer le "lens flare", une lumière parasite ?
J'ai tout mis au max, mais il n'y a rien...
- 24 Aug 2011, 10:57
- Forum: Workbench
- Topic: (Stadium,Canyon) Visual Texture Guide Mod - modders aid
- Replies: 41
- Views: 21152
NormalMaps were using a DXT5 swizzled format in Stadium. With ManiaPlanet, this is no longer the case: NormapMaps use ATI's 3Dc texture compression, the size in memory is the same, but the compression quality is slightly better. This format is identified in DirectX9 by the fourCC 'ATI2' (2 component...