Search found 51 matches

by VMan2002
13 Feb 2019, 09:07
Forum: Mesh Modeler
Topic: [simple] Add container texture to valley's material list
Replies: 0
Views: 110

[simple] Add container texture to valley's material list

The texture is in Valley's pack, so why not? Seems too easy to not do it
by VMan2002
13 Feb 2019, 00:28
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug] Mod in title is not visible in title pack edit
Replies: 3
Views: 204

[Bug] Mod in title is not visible in title pack edit

The current update introduced this bug, when creating a map in title pack edit it doesn't prompt to select a mod even if there is one. It doesn't even recognize the mod, it isn't even selectable with Openplanet.
by VMan2002
12 Feb 2019, 13:05
Forum: Workbench
Topic: [great idea] Some features for vehicle items!
Replies: 3
Views: 245

[great idea] Some features for vehicle items!

1: Fix TMUF and stadium vehicle coefficients. - More info about this issue and how it should be fixed here since I already made a post about it. 2: New coefficients. - SteerGripCoef: car's grip while steering. Lower is like coast car, higher is like lagoon car. - WaterBounceCoef: multiplies the car'...
by VMan2002
10 Feb 2019, 06:08
Forum: Title Pack & Custom Data Creation
Topic: ManiaPlanetTitle.xml details (incomplete)
Replies: 4
Views: 340

ManiaPlanetTitle.xml details (incomplete)

A description of what each value in ManiaPlanetTitle.xml does to affect the title. This page is incomplete. <?xml version="1.0" encoding="utf-8" ?> <maniaplanet_title version="4"> ├<id>mytitle@example</id> = Name of the title file. ├<name>My Title</name> = Display name of the title. ├<desc>This is a...
by VMan2002
04 Feb 2019, 02:37
Forum: Mesh Modeler
Topic: Mesh Modeler smooth/flat shading?
Replies: 0
Views: 85

Mesh Modeler smooth/flat shading?

I do not see an option for Smooth/Flat shading in the mesh modeler. Does it exist?

late edit: Nope no it doesn't, if it did then imported meshes would be smooth shaded if they were imported like that
by VMan2002
04 Feb 2019, 02:30
Forum: Workbench
Topic: Painter HQ skin to dds
Replies: 12
Views: 4143

Re: Painter HQ skin to dds

What do you mean exactly? Please always be more specific. "It doesn't work" is not a valid and sufficient remark. I tried with LagoonCar by creating a skin with name starting with #, and replaced SkinDiffuse.dds with SkinDiffuse.tga, and when I clicked the "paint" button to enter the painter, it ju...
by VMan2002
02 Feb 2019, 13:52
Forum: Workbench
Topic: Painter HQ skin to dds
Replies: 12
Views: 4143

Re: Painter HQ skin to dds

You can paint on an high quality skin (a zip with all images, except the icon saved as tga) If you save it with a file name starting with a #, you can then quickly convert it to playable skin with ctrl+P in the 'paint a car' menu. This convertion applies the vehicle occlusion mask (it's easier to m...
by VMan2002
30 Jan 2019, 02:54
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug] Title Packs dont select in-game music correctly
Replies: 0
Views: 80

[Bug] Title Packs dont select in-game music correctly

In the section of Title Pack settings shown below: TitleHighlightedMusic.png This should link to a folder containing music. However, when there are folders inside (such as Race/Day, Race/Night, Race/!Night, etc) the names are not accounted for, and any music will be chosen. SelectedMusicFolder/Race/...
by VMan2002
16 Jan 2019, 04:07
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug][FIXED] Title Pack Edit doesn't allow editing blocks and items while in map editor.
Replies: 4
Views: 209

Re: [Bug] Title Pack Edit doesn't allow editing blocks and items while in map editor.

angry_duck wrote:
11 Jan 2019, 15:33
Thanks for the feedback, it will be fixed in next update.
pls when is update

Edit: I clicked "Add new custom block" to edit my custom block. Ok

Go to advanced search