Search found 130 matches

by Harest
23 Nov 2019, 18:28
Forum: Support
Topic: URL maniaplanet avec nom de domaine
Replies: 7
Views: 1068

Re: URL maniaplanet avec nom de domaine

Vois avec ErwinWeber sinon ? Qui est derrière https://esac.gg/ et qui a un système de matchmaking en place qui fonctionne très bien à priori.
by Harest
21 Nov 2019, 17:39
Forum: Dedicated Server
Topic: Servers stopped due to dedicated server login disconnection.. ?!
Replies: 16
Views: 28118

Re: Servers stopped due to dedicated server login disconnection.. ?!

I thought by reading this thread , this issue was fixed. Doesn't seem so. 3 servers started at the same time got also disconnected from the masterserver at the same time. The cron task i did restarted them ofc shortly after (1 check for all servers every 10 min.). Any update on that issue? Will it k...
by Harest
19 Nov 2019, 04:55
Forum: ManiaLink
Topic: [Manialink] See your position while mapping
Replies: 0
Views: 606

[Manialink] See your position while mapping

Hi, This Manialink will mostly be useful to do some checks in relation to the quests tool (and it's EditorPlugin that displays blocks positions), but still, it's available to anyone and it could be useful so i'm sharing it here. It returns a specific script that'll display your position while racing...
by Harest
15 Nov 2019, 15:35
Forum: PyPlanet
Topic: [SOLVED] How to stop and shutdown pyplaneet and server ?
Replies: 5
Views: 764

Re: How to stop and shutdown pyplaneet and server ?

Oh okay. So i could reuse the pyplanet.pid of each server but instead of the -9 signal i should use -2 for the kill command. As of now what's done is for instance: for pid in $(ps -fu "$TM_USER" | grep -e "python" -e "rpg${SRV_SUFFIX}_" | awk '{print $2}'); do kill -9 $pid; done > /dev/null What it ...
by Harest
15 Nov 2019, 15:15
Forum: PyPlanet
Topic: [SOLVED] How to stop and shutdown pyplaneet and server ?
Replies: 5
Views: 764

Re: How to stop and shutdown pyplaneet and server ?

toffe wrote:
15 Nov 2019, 10:28
... if you start it in the background kill the main PID (but don't kill the subprocesses).
Any reason why you wouldn't want to do that?
by Harest
15 Nov 2019, 15:08
Forum: PyPlanet
Topic: [SOLVED] Please explain Pools & Windows start.bat
Replies: 3
Views: 586

Re: Please explain Pools & Windows start.bat

With the pools you can configure and start multiple servers with just one single pyplanet process and installation. This is really easy if you have a few match servers you have to start and stop at the same time. More information: http://pypla.net/en/stable/intro/configuration.html# Resource-wise h...
by Harest
14 Nov 2019, 17:27
Forum: Track Editor
Topic: [Tool][MlSideQuests][1.014] Create your own quests in your maps
Replies: 6
Views: 1445

Re: [Tool][MlSideQuests][1.0] Create your own quests in your maps

@Miss: I was thinking about it indeed. But i'm always a bit too lazy to use Git locally ^^. If only the site would allow to do commits on multiple files (afaik you can only edit one file that will do one commit, nothing else :/, though you can probably squash if you're the owner, but yeah not practi...
by Harest
14 Nov 2019, 17:07
Forum: Track Editor
Topic: [Tool][MlSideQuests][1.014] Create your own quests in your maps
Replies: 6
Views: 1445

Re: [Tool][MlSideQuests][1.0] Create your own quests in your maps

Before starting my first map that will make use of it, i thought it was only for RPG maps and it had to do with something in the RPG TitlePack. Turns out it's not the case at all. It indeed opens up quite a lot of possibilities, we may even say this is QuestMania pre-alpha inside TrackMania https://...
by Harest
14 Nov 2019, 12:01
Forum: Track Editor
Topic: [Tool][MlSideQuests][1.014] Create your own quests in your maps
Replies: 6
Views: 1445

[Tool][MlSideQuests][1.014] Create your own quests in your maps

Hellow, If you're familar with RPG maps, you may have seen some side quests here and there. Most likely you never completed them, yet they're there for anyone wanting to try that out and extend the lifespan of the map currently played. I was interested by this stuff for a map i was building for an u...
by Harest
14 Nov 2019, 11:53
Forum: ManiaScript
Topic: [Christmas Gift Delivered] A way to know if the player is racing (testing/validating) from the Map Editor or not
Replies: 9
Views: 1014

Re: [Christmas Gift Delivered] A way to know if the player is racing (testing/validating) from the Map Editor or not

Ahahah. https://media.giphy.com/media/yoJC2El7xJkYCadlWE/giphy-downsized.gif I'll create the thread to share the love on how to do all i did in my map. As the release date is far from now still (map is finished but event related, shhhh :p), but i just want to give this tool that Maxi031 gave me too ...

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