Search found 132 matches

by Harest
12 Nov 2019, 17:42
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Newly embeddable materials don't work when the map is opened in the Map Editor
Replies: 4
Views: 618

Re: Newly embeddable materials don't work when the map is opened in the Map Editor

Sorry that it was unclear, but i'm indeed speaking of Custom Game Materials. I'd not have reported this otherwise ^^. Someone who tested my map had the issue i nthe editor, but before reporting it i tested myself and i could confirm the issue.
by Harest
12 Nov 2019, 05:34
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug] MediaTracker - 2 clips on same trigger position w/ opposite trigger condition = Nothing happen
Replies: 0
Views: 299

[Bug] MediaTracker - 2 clips on same trigger position w/ opposite trigger condition = Nothing happen

Hi, The title sums it up. I already know that if 2 clips have a same trigger area, there'll be issues as the game can't manage that and only one need to be there. However the new discovery here that imo is a bug and should be fixed: If both of the clips have an opposite condition (e.g.: if clip inde...
by Harest
09 Nov 2019, 17:17
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Newly embeddable materials don't work when the map is opened in the Map Editor
Replies: 4
Views: 618

Newly embeddable materials don't work when the map is opened in the Map Editor

Hi, ... - Custom Game Materials : these materials are game materials in which you can alter some parameters (like PhysicsID for example). Compared to normal custom materials, these ones are embeddable in maps ! ... This works well when you play the map normally, and it's awesome o/. Thanks a lot for...
by Harest
06 Nov 2019, 01:20
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: RAM taken increasing heavily in MeshModeler w/ freeze avec extruding
Replies: 3
Views: 848

Re: RAM taken increasing heavily in MeshModeler w/ freeze avec extruding

Yep, i assumed this was a rare edge case but i wanted to report it anyway as it was kinda crazy to see. It never occured again atm.
by Harest
06 Nov 2019, 01:20
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Lightning issues with (Super)Magnet physics in blocks, maybe sunset mood issue too w/ mod
Replies: 2
Views: 718

Re: Lightning issues with (Super)Magnet physics in blocks, maybe sunset mood issue too w/ mod

Well, like i said in the OP i only edited the material in both Arena items. Otherwise it's just items created from the vanilla blocks. There shouldn't have any overlapping & cie in the vanilla blocks i guess. Good to know for the flat arena one still, that's one out of 3 items fixed o/. Edit : Repla...
by Harest
05 Nov 2019, 10:41
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug] Selection tool in Canyon will not paste correctly any selection mixing blocks w/ pillars & blocks w/o
Replies: 0
Views: 473

[Bug] Selection tool in Canyon will not paste correctly any selection mixing blocks w/ pillars & blocks w/o

Hi, Cf. title, i had the issue earlier by selecting a part of the map to replace it. It correctly selected all the items but on pasting, only 1/4 of them got pasted. I then tried things out, and i found that if i was taking both the blocks without pillars automatically places and items with them, it...
by Harest
05 Nov 2019, 10:08
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Lightning issues with (Super)Magnet physics in blocks, maybe sunset mood issue too w/ mod
Replies: 2
Views: 718

Lightning issues with (Super)Magnet physics in blocks, maybe sunset mood issue too w/ mod

Hi, I've some strange lightning issues on 2/3 items that are all vanilla initially. Two of them just have a material i created applied to them (TechSuperMagnetic physics w/ Arena Texture) in Canyon. The other is just some elements removed. Here are the screenshots of the 2 issues : https://i.imgur.c...
by Harest
04 Nov 2019, 09:11
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: All custom block variants get embeded
Replies: 1
Views: 793

Re: All custom block variants get embeded

Seems like the same issue you can get with the items packs (in a Pack.gbx) you can find on Maniapark for instance. I had the issue on my previous map and i wasn't aware you could bypass the 1 Mo limit with OpenPlanet until the very end so i did similar block(s) myself. If this behavior could also ch...
by Harest
04 Nov 2019, 09:03
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [BUG] Importing macroblocks
Replies: 1
Views: 781

Re: [BUG] Importing macroblocks

Hi, I'm currently doing a map. I did several transitions first in a "testing room" map. I just saved them as macroblock to start the real map and place them in to avoid having to do all of them again. Result : Only 2 macroblocks are appearing, all the others just display like in the video, a red 1x1...
by Harest
01 Nov 2019, 09:50
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: RAM taken increasing heavily in MeshModeler w/ freeze avec extruding
Replies: 3
Views: 848

RAM taken increasing heavily in MeshModeler w/ freeze avec extruding

Hi, I was in the MeshModeler trying some stuff, mainly to fix a border that doesn't align properly*. It was this item (don't worry it'll probably go as a 3x1 or 4x1 instead of 2x1 if i ever use it). After extruding a border i wanted to save but after i clicked on it (though it may have started befor...

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