Search found 132 matches
- 12 Nov 2019, 17:42
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Newly embeddable materials don't work when the map is opened in the Map Editor
- Replies: 4
- Views: 618
Re: Newly embeddable materials don't work when the map is opened in the Map Editor
Sorry that it was unclear, but i'm indeed speaking of Custom Game Materials. I'd not have reported this otherwise ^^. Someone who tested my map had the issue i nthe editor, but before reporting it i tested myself and i could confirm the issue.
- 12 Nov 2019, 05:34
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: [Bug] MediaTracker - 2 clips on same trigger position w/ opposite trigger condition = Nothing happen
- Replies: 0
- Views: 299
[Bug] MediaTracker - 2 clips on same trigger position w/ opposite trigger condition = Nothing happen
Hi, The title sums it up. I already know that if 2 clips have a same trigger area, there'll be issues as the game can't manage that and only one need to be there. However the new discovery here that imo is a bug and should be fixed: If both of the clips have an opposite condition (e.g.: if clip inde...
- 09 Nov 2019, 17:17
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Newly embeddable materials don't work when the map is opened in the Map Editor
- Replies: 4
- Views: 618
Newly embeddable materials don't work when the map is opened in the Map Editor
Hi, ... - Custom Game Materials : these materials are game materials in which you can alter some parameters (like PhysicsID for example). Compared to normal custom materials, these ones are embeddable in maps ! ... This works well when you play the map normally, and it's awesome o/. Thanks a lot for...
- 06 Nov 2019, 01:20
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: RAM taken increasing heavily in MeshModeler w/ freeze avec extruding
- Replies: 3
- Views: 848
Re: RAM taken increasing heavily in MeshModeler w/ freeze avec extruding
Yep, i assumed this was a rare edge case but i wanted to report it anyway as it was kinda crazy to see. It never occured again atm.
- 06 Nov 2019, 01:20
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Lightning issues with (Super)Magnet physics in blocks, maybe sunset mood issue too w/ mod
- Replies: 2
- Views: 718
Re: Lightning issues with (Super)Magnet physics in blocks, maybe sunset mood issue too w/ mod
Well, like i said in the OP i only edited the material in both Arena items. Otherwise it's just items created from the vanilla blocks. There shouldn't have any overlapping & cie in the vanilla blocks i guess. Good to know for the flat arena one still, that's one out of 3 items fixed o/. Edit : Repla...
- 05 Nov 2019, 10:41
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: [Bug] Selection tool in Canyon will not paste correctly any selection mixing blocks w/ pillars & blocks w/o
- Replies: 0
- Views: 473
[Bug] Selection tool in Canyon will not paste correctly any selection mixing blocks w/ pillars & blocks w/o
Hi, Cf. title, i had the issue earlier by selecting a part of the map to replace it. It correctly selected all the items but on pasting, only 1/4 of them got pasted. I then tried things out, and i found that if i was taking both the blocks without pillars automatically places and items with them, it...
- 05 Nov 2019, 10:08
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Lightning issues with (Super)Magnet physics in blocks, maybe sunset mood issue too w/ mod
- Replies: 2
- Views: 718
Lightning issues with (Super)Magnet physics in blocks, maybe sunset mood issue too w/ mod
Hi, I've some strange lightning issues on 2/3 items that are all vanilla initially. Two of them just have a material i created applied to them (TechSuperMagnetic physics w/ Arena Texture) in Canyon. The other is just some elements removed. Here are the screenshots of the 2 issues : https://i.imgur.c...
- 04 Nov 2019, 09:11
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: All custom block variants get embeded
- Replies: 1
- Views: 793
Re: All custom block variants get embeded
Seems like the same issue you can get with the items packs (in a Pack.gbx) you can find on Maniapark for instance. I had the issue on my previous map and i wasn't aware you could bypass the 1 Mo limit with OpenPlanet until the very end so i did similar block(s) myself. If this behavior could also ch...
- 04 Nov 2019, 09:03
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: [BUG] Importing macroblocks
- Replies: 1
- Views: 781
Re: [BUG] Importing macroblocks
Hi, I'm currently doing a map. I did several transitions first in a "testing room" map. I just saved them as macroblock to start the real map and place them in to avoid having to do all of them again. Result : Only 2 macroblocks are appearing, all the others just display like in the video, a red 1x1...
- 01 Nov 2019, 09:50
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: RAM taken increasing heavily in MeshModeler w/ freeze avec extruding
- Replies: 3
- Views: 848
RAM taken increasing heavily in MeshModeler w/ freeze avec extruding
Hi, I was in the MeshModeler trying some stuff, mainly to fix a border that doesn't align properly*. It was this item (don't worry it'll probably go as a 3x1 or 4x1 instead of 2x1 if i ever use it). After extruding a border i wanted to save but after i clicked on it (though it may have started befor...