Search found 130 matches

by Wormii
09 Jul 2014, 20:32
Forum: Track Editor
Topic: Ingame mixmapping tool could be better
Replies: 23
Views: 6674

Ingame mixmapping tool could be better

Hey, whole stadium community wishes Nadeo to fix this little details in TM2 Stadium blockmix tool. The tool is really awesome, but we'd like the border between grass and road go green (and driveable also up, now it works only down). Also, we get stupid graphical errors and overlapping borders of the...
by Wormii
09 Jul 2014, 20:24
Forum: General Tools
Topic: MapEdit - A blockmixing tool for Maniaplanet games
Replies: 113
Views: 128320

Re: MapEdit - A blockmixing tool for Maniaplanet games

bas_ekkelenkamp wrote:What is lacking in nadeo's ingame mixmapping tool? Works really well for me and I couldn't think of anything about it that needs to be updated or added.
This. I don't know anything else, but this.
http://kuvaton.com/k/y8Oe.jpg

Also:
http://forum.maniaplanet.com/viewtopic. ... 66&t=28363
by Wormii
09 Jul 2014, 20:06
Forum: General Tools
Topic: MapEdit - A blockmixing tool for Maniaplanet games
Replies: 113
Views: 128320

Re: MapEdit - A blockmixing tool for Maniaplanet games

Better would be that Nadeo updates their tool to work how we want it to work :)
by Wormii
13 Jun 2014, 22:15
Forum: Maniaplanet
Topic: Maniaplanet 3 Feedbacks
Replies: 117
Views: 20304

Re: Maniaplanet 3 Feedbacks

When using mixmap tool and putting those road blocks with orange and blue heads on ground like many like to do, there will be ugly and flickering gap instead of the block going smoothly there. Otherwise it's a nice and working function ^^
by Wormii
13 Jun 2014, 22:13
Forum: Track Editor
Topic: Flickering of the Start block lights
Replies: 4
Views: 1016

Re: Flickering of the Start block lights

I see it too.
by Wormii
04 May 2014, 15:46
Forum: Trackmania 2
Topic: Competitive matchmaking
Replies: 6
Views: 999

Re: Competitive matchmaking

Well that's aweosome if it is! :1010
by Wormii
30 Apr 2014, 07:18
Forum: Trackmania 2
Topic: Competitive matchmaking
Replies: 6
Views: 999

Competitive matchmaking

I posted this on Facebook: Would be cool if TM2 had an ingame competitive matchmaking. For example 1v1 mode. Search game and play 3 maps to 7 pts. Maps would be changed like every 3 weeks and including current maps from esl, tmm or so. Even a rank system might be added. A bit like in CS? That would ...
by Wormii
23 Apr 2014, 14:45
Forum: Trackmania 2
Topic: [TM2S] A Guide to competitive TrackMania!
Replies: 33
Views: 34506

Re: [TM2S] A Guide to competitive TrackMania!

You could edit there a part that explains a bit about TMU ja other TM2 environments, at least ET's TMU competitions are doing strong still :) FET, UL, GC...
by Wormii
07 Apr 2014, 13:42
Forum: Trackmania 2
Topic: [Canyon] Driving backwards is faster!!! By Marius
Replies: 44
Views: 7601

Re: [Canyon] Driving backwards is faster!!! By Marius

I guess this can be fixed, as cool as it is. Nadeo should make spin-off mod where the canyon car physics work like driving backwards xD
by Wormii
11 Feb 2014, 20:46
Forum: Trackmania 2
Topic: An open letter to Nadeo regarding the state of TM.
Replies: 40
Views: 7292

Re: An open letter to Nadeo regarding the state of TM.

The idea of TM2 working like CS:GO, which works absolutely amazingly, is good. However, these to games have certain uncommon things which make the idea not to work as excepted. Some might still work tho. Here some comparison: a) In CS, or in FPS games general, you have a mappack you play. In Trackma...

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