Search found 439 matches

by banjee
13 Apr 2011, 15:27
Forum: Trackmania 2
Topic: [Blocks]Well... Blocks
Replies: 15
Views: 3303

Re: [Blocks]Well... Blocks

Trackmaniack wrote:I like your idea, errorz...then we could have upside-down tracks! :P
I never thought of that :shock: ^^

But if we are going to go that far why not have reverse gravity blocks?
by banjee
12 Apr 2011, 15:36
Forum: Trackmania 2
Topic: Second puzzle - Let's begin the game... again ;)
Replies: 740
Views: 151024

Re: Second puzzle - Let's begin the game... again ;)

I wish the next one would be valley :?
by banjee
12 Apr 2011, 15:32
Forum: Trackmania 2
Topic: The win or lose gamemod
Replies: 4
Views: 1255

Re: The win or lose gamemod

hmm i dont know if im enough of a gambler to do that :roll:
by banjee
12 Apr 2011, 15:31
Forum: Trackmania 2
Topic: track editor - map
Replies: 12
Views: 2955

Re: track editor - map

what if there was no limit to the editor and once u built your track it cropped the field so it would just fit perfectly.
by banjee
12 Apr 2011, 15:29
Forum: Trackmania 2
Topic: [Checkpoints] Restarting with speed
Replies: 8
Views: 2437

[Checkpoints] Restarting with speed

What if you could restart from the checkpoint with exactly the same amount of speed as when you went through it? ;) That would eliminate the need for respawn routes or "noob ways" as some like to call them. ;)
by banjee
12 Apr 2011, 15:21
Forum: Trackmania 2
Topic: [Blocks]Well... Blocks
Replies: 15
Views: 3303

Re: [Blocks]Well... Blocks

hmm i dont know about the "sticky" blocks but the wallride boosters would be good for making pf tracks :D
by banjee
08 Apr 2011, 15:40
Forum: Trackmania 2
Topic: Second puzzle - Let's begin the game... again ;)
Replies: 740
Views: 151024

Re: Second puzzle - Let's begin the game... again ;)

its just a typing error anyone could have done it :oops:

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