You can use https://github.com/Electron-x/GbxDump to check your locators, just drop your gbx file on it and it look if your images have url next to them.
What also can be wrong is your links inside locators, they have to be direct link to the file and i think https is not supported.
Search found 278 matches
- 20 Oct 2019, 09:47
- Forum: Track Editor
- Topic: Implement custom images in mediatracker
- Replies: 2
- Views: 1718
- 14 Jun 2019, 17:22
- Forum: Mesh Modeler
- Topic: Mesh modeler: Layers should Include a Sound Trigger Option
- Replies: 2
- Views: 30894
- 07 Jun 2019, 23:27
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: [Bug] Broken Shadow Calculation
- Replies: 6
- Views: 25338
Re: [Bug] Broken Shadow Calculation
Compressed ultra light map that is embedded in the map is usually worse looking than high map.
- 25 May 2019, 16:33
- Forum: Off-Topics
- Topic: Forum-Avatars gone for some users
- Replies: 5
- Views: 19663
Re: Forum-Avatars gone for some users
Yep forum thinks you have no avatar for some reason
- 24 May 2019, 23:54
- Forum: Trackmania² Reports
- Topic: [BUG][EDITOR] Random camera change
- Replies: 0
- Views: 6415
[BUG][EDITOR] Random camera change
While in editor during the map testing not so often this random bug appears: camera turns backwards and stays that way for a minute than comes back to normal.
So far i have not managed to figure out reason why this is happening, it looks random to me.
So far i have not managed to figure out reason why this is happening, it looks random to me.
- 23 May 2019, 15:21
- Forum: Off-Topics
- Topic: No URL linking?
- Replies: 10
- Views: 15702
Re: No URL linking?
You did not pay your link tax on time.
- 09 May 2019, 21:17
- Forum: Track Editor
- Topic: Custom Items and Multiplayer/Online Rules
- Replies: 3
- Views: 1755
Re: Custom Items and Multiplayer/Online Rules
When you try to save the map first prompt will tell you total size of all embedded items and what is maximum for embedded items. I think if you go over that maximum your map will not working online. Number of items does not matter you can use as may as you like. For the other question i think there ...
- 19 Apr 2019, 18:51
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Water Borders are super buggy in TM2
- Replies: 4
- Views: 1065
Re: Water Borders are super buggy in TM2
Looks like the same problem as in this report: viewtopic.php?f=646&t=44576
- 05 Mar 2019, 21:58
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
- Replies: 14
- Views: 7605
Re: [ACTION MAKER][WEAPON] Alternative for Sleep function in MP4
Yes Now is something like timestamp.
Are you sure Yield is not used anymore? i just tried in editor plugin and without it got same error: Script is taking up to many resource, but with it works like charm.
Are you sure Yield is not used anymore? i just tried in editor plugin and without it got same error: Script is taking up to many resource, but with it works like charm.
- 05 Mar 2019, 20:38
- Forum: ActionMaker and Item editor
- Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
- Replies: 14
- Views: 7605
Re: [ACTION MAKER][WEAPON] Alternative for Sleep function in MP4
Something like this might work: declare Integer LastDing = Now + C_Cooldown / C_Fragments; while (Counter <= C_Fragments && LastDing >= Now) { LastDing = Now + C_Cooldown / C_Fragments; yield; declare Real PPX = MathLib::Rand(0.0, 384.0); // 192.0 declare Real PPY = 192.0; declare Real PPZ =...