The only thing that seems to differentiate a miss from a hit is the '+1' on screen.
Hits just dont feel very satisfying....
Make hits feel satisfying
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Re: Make hits feel satisfying
Do you have any suggestions on how to make them more satisfying?
The particle explosions that sometimes happen is quite satisfying imo but i agree +1 isn't really that satisfying, not sure how to change it to something more pleasing thought, it just seems hard to make the popup text more satisfying.
The particle explosions that sometimes happen is quite satisfying imo but i agree +1 isn't really that satisfying, not sure how to change it to something more pleasing thought, it just seems hard to make the popup text more satisfying.

Re: Make hits feel satisfying
Im okay with the +1
it always makes me happy when it pops up 
oh and do u have sound on? there is a hit-sound and a kill-sound


oh and do u have sound on? there is a hit-sound and a kill-sound
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Re: Make hits feel satisfying
They hit sound doesn't seem very prominent though - maybe needs adjusting louder and a different effect that carries more weight.oiram456 wrote:Im okay with the +1it always makes me happy when it pops up
oh and do u have sound on? there is a hit-sound and a kill-sound
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Re: Make hits feel satisfying
I'd prefer this kind of approach to remain. I think it's a style-enforcing (and one fitting well to the graphical presentation used in the game) a positive move that the satisfaction is from confirming a hit, or getting/defending the objective - not in seeing the opponents react to hits from projectiles, like typical fps games with shooting.
The way SM presents it's shooting is more like a sport (if you think of Fencing, (a real-world sport), swords are used, and there are lunging offensive motions, but a full suit and mask of protective clothing is used to ensure there's no harm to participants- It's probably very intense to take part in, all the same!)
The way SM presents it's shooting is more like a sport (if you think of Fencing, (a real-world sport), swords are used, and there are lunging offensive motions, but a full suit and mask of protective clothing is used to ensure there's no harm to participants- It's probably very intense to take part in, all the same!)
Re: Make hits feel satisfying
It would be funny, though, to hear 'Meow' every time you hit someone 

Re: Make hits feel satisfying
There should totally be sound 'skins'kalstrams wrote:It would be funny, though, to hear 'Meow' every time you hit someone

You could even on some servers let every player choose a sound that plays when they get hit.
On topic: I don't see how you don't think the hits feels satisfying, that +1 and sound effect is all I could really expect as the one making the hit. I've not really played an FPS where you get more than a sound and maybe a crosshair flare to indicate a hit, maybe maybe some words for a kill. There's a good knockback and you can feel a hit more than in most other FPS besides Tribes.
Re: Make hits feel satisfying
For the hit feelings - personally I, for example, will be happy, to see an option, that allows you to remove +1 from the screen.
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Re: Make hits feel satisfying
In Team Fortress 2, I have a sound mod where "HAAAAX!" is shouted when I hit someone with a crit (includes headshots). Such things are horrendously satisfying, especially when playing as a Soldier or an Axtinguisher Pyro
Re: Make hits feel satisfying
The sound of a rocket being fired is more satisfying than someone being hit by one. Something seems amiss.
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