Please make it possible to respawn on checkpoints in timeattack. Death = last checkpoint.
I see it is in the script for timeattack, but i think the game itself is not allowing spawns to occur anywhere else than the start spawn. I have been making long and hard timeattack maps (obstacle courses) and these maps are impossible to complete without a respawn at checkpoint function.
MaKseN
[suggestion] Respawn at checkpoints
Moderator: English Moderator
[suggestion] Respawn at checkpoints
- Playing FPS since 1992
http://www.MarkWiggers.com
http://www.MarkWiggers.com
Re: [suggestion] Respawn at checkpoints
I was thinking of that too, so +1
Re: [suggestion] Respawn at checkpoints
Iam still looking for any info on this subject. If anyone knows a script that does this, or if this could be inplemented soon, i would be very happy
- Playing FPS since 1992
http://www.MarkWiggers.com
http://www.MarkWiggers.com
Re: [suggestion] Respawn at checkpoints
Nice idea.
To make the things fair, to result should be displayed:
Time [Checkpoints taken]
To make the things fair, to result should be displayed:
Time [Checkpoints taken]
Re: [suggestion] Respawn at checkpoints
That wasnt the case in trackmania.kalstrams wrote:Nice idea.
To make the things fair, to result should be displayed:
Time [Checkpoints taken]
people who respawns alot, just uses more time. so for a perfect run timewise, you have to do a perfect run.. without respawning so no need for penalty in other ways imo.
- Im really looking forward to this getting to the game. I really wanna show people the map i build for this..
http://sm.mania-exchange.com/maps/169/urbanlegend
- Playing FPS since 1992
http://www.MarkWiggers.com
http://www.MarkWiggers.com
Re: [suggestion] Respawn at checkpoints
when i open TimeAttack.script.txt i see:
/** Respawn a player at the last checkpoint
But it dosnt seem to affect the game :S
i wish they would allow this to work..
any news on this?
/** Respawn a player at the last checkpoint
But it dosnt seem to affect the game :S
i wish they would allow this to work..
any news on this?
- Playing FPS since 1992
http://www.MarkWiggers.com
http://www.MarkWiggers.com
Re: [suggestion] Respawn at checkpoints
In older versions of ShootMania it was possible to spawn on any block, so that's why there's still some remains in the script. Finally it was disabled and it's not planned to be enabled again at the time being.
Re: [suggestion] Respawn at checkpoints
so no checkpoint respawn? BAD decision Nadeo
- staff head of ESL TM²Stadium -
Re: [suggestion] Respawn at checkpoints
Then we will never be able to make RPG maps like in trackmania.. where people used hours and hours on adventures...hm..sad that such a simple problem would ruin that.. i shouldnt have used 30 hours + building that obstaclecourse..
but could it then be done by connecting a seperate spawn for each checkpoint? so that if you die, you go back to the spawn belonging to the last checkpoint..
but could it then be done by connecting a seperate spawn for each checkpoint? so that if you die, you go back to the spawn belonging to the last checkpoint..
- Playing FPS since 1992
http://www.MarkWiggers.com
http://www.MarkWiggers.com
Re: [suggestion] Respawn at checkpoints
It's not because the respawn is not implemented in the Time Attack mode that it's not possible at all. As you pointed out, it would be relatively easy to edit the TA mode and convert it into a RPG TA mode. With a spawn block associated with each checkpoint you could restart from there (just as in Siege). But you could also add a lot more features that doesn't really belong in the TA mode but would do really well for RPG.
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