checkpoints for parkour map

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checkpoints for parkour map

Post by Nagby » 12 Jul 2012, 22:56

hi, i love trackmania :pil but i'm not a fan of FPS :( so i changed shootmania into a "racegame" :3
i used the offzone tool to prevent cheating, but then you always have to restart from the begining, so pretty hardcore
if there was like a transparent "panel" which you can put anywhere and horizontally and vertically that would be used as new spawn point, it would be a lot better

and it would be cool to be able to make vertical booster and 45° ones and vertical + 45° :p
and being able to do 1 wall jump(can be interesting for fps gameplay as well for example if there is 2 towers pretty close and a little too high, you jump on the side of one of the tower and then jump on it to get on the top of the other one)
+ having a line that show the flying path of each booster could be handy^^

and last suggestion : mirrors to make some cool effects and be able to see someone through it so add in strategy
but not full reflection because > adding a dusty layer so you know it is a mirror and not a real part of the map

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Re: checkpoints for parkour map

Post by quBit » 18 Jul 2012, 20:18

i hope that they will listen to the community and improve movement. then allow race servers.

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Re: checkpoints for parkour map

Post by Omnixor » 18 Jul 2012, 21:02

quBit wrote:then allow race servers.
there are time-attack servers :teub: have you played this game?!
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Re: checkpoints for parkour map

Post by kalstrams » 18 Jul 2012, 22:18

Indeed. At least he did not offer to play it on TM2 maps.

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Re: checkpoints for parkour map

Post by mak5en » 18 Jul 2012, 22:39

Respawn on checkpoints when dead or lost, would be awesome! :)
- Playing FPS since 1992

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Re: checkpoints for parkour map

Post by dsi1 » 19 Jul 2012, 01:53

mak5en wrote:Respawn on checkpoints when dead or lost, would be awesome! :)
We already have time attack but as far as I can tell it doesn't have this, would be a very nice addition to the gamemode.

Either that or I'm missing a key, don't know TM's default keyboard bindings...

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Re: checkpoints for parkour map

Post by tcq » 19 Jul 2012, 07:38

Now we only need CPs in it and the respawn function, but you did a good job with the offzones :)

But we already have one thread that asks for CPs ...


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