Needs Flags and objects

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Needs Flags and objects

Post by CloudKing » 15 Jul 2012, 02:55

I really like the game, but the modes people can create are limited by not having a flag.

please add a flag type and maybe other objects (with properties? like time before running out/dropping)

that way people could make CTF (obviously), VIP, bombing run/football modes, etc

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Re: Needs Flags and objects

Post by ImACovertOps » 15 Jul 2012, 03:18

I agree !

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Re: Needs Flags and objects

Post by phil13hebert » 15 Jul 2012, 03:31

OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500

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Re: Needs Flags and objects

Post by sheaf » 15 Jul 2012, 05:04

Yep, I've thought the same. I think assets like this should be added so that most existing gamemodes in other games can be recreated, just for the principle. This gives an easy source of things to draw from to expand the possibilities of gamemode creation.

I'd say the obvious are:
  • flag
  • ball (with ball launching weapon)
  • destructible target

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Re: Needs Flags and objects

Post by G2Wolf » 15 Jul 2012, 14:11

Definitely needed so that a CTF mode can be made. This game is perfect for CTF.

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Re: Needs Flags and objects

Post by kalstrams » 15 Jul 2012, 15:50

Flag carrier with laser gun, everyone else - with rockets. Rocket hit knocks the flag out of hands. Would be sweet.

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Re: Needs Flags and objects

Post by Sm00Keh » 17 Jul 2012, 09:10

that sounds so damn sweet!

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Re: Needs Flags and objects

Post by ixenwow » 17 Jul 2012, 19:07

Agree +1

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Re: Needs Flags and objects

Post by anvolcano » 17 Jul 2012, 21:01


I have this horrible feeling that Nadeo could be holding back a feature like this until the next environment, though. Imagine if they could say "hey, buy our new game, you can finally play CTF!" :|

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