Need more blocks, Specifically one without pillar

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dsi1
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Re: Need more blocks, Specifically one without pillar

Post by dsi1 » 21 Jul 2012, 03:11

nerve7 wrote:FINALLY!!

After days of faffing about (and many many editor crashes) I "fixed" the top blocks.

http://pics.iron-pulse.com/u/800494A9_blocks.jpg

Still have that silly bridge which I don't want but the main problem is no more
How did you do this!? :clap:

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BLiNNeMaNS
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Re: Need more blocks, Specifically one without pillar

Post by BLiNNeMaNS » 21 Jul 2012, 10:58

oldschool hex? :P

nerve7
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Re: Need more blocks, Specifically one without pillar

Post by nerve7 » 21 Jul 2012, 14:42

Originally to get the CastleCenter blocks to float above others.

I used TM2Unlimiter to force ground variation of railgun into the space below the CastleCenter block and placed 2 railguns in the same block facing each other
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BLiNNeMaNS
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Re: Need more blocks, Specifically one without pillar

Post by BLiNNeMaNS » 23 Jul 2012, 04:56

wait.. tm2unlimiter works in shootmania??

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Omnixor
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Re: Need more blocks, Specifically one without pillar

Post by Omnixor » 23 Jul 2012, 06:46

yes.
- staff head of ESL TM²Stadium -

kalstrams
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Re: Need more blocks, Specifically one without pillar

Post by kalstrams » 23 Jul 2012, 08:38

Can someone explain, what TM2Unlimiter is, or, maybe, some links ?


JumperJack
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Re: Need more blocks, Specifically one without pillar

Post by JumperJack » 27 Jul 2012, 13:06

i want to second the request for floating blocks. that would increase the amount of possibilities drastically!
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Cuba.CZ
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Re: Need more blocks, Specifically one without pillar

Post by Cuba.CZ » 08 Aug 2012, 16:39

A big +1 for the floating supportless platform blocks. It would add a lot of diversity to the maps and I can't think of anything bad it should bring to the game. The variety of the maps would be much bigger, not to mention that that's a great thing for the time-being there is only 1 environment :thumbsup:
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Fix
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Re: Need more blocks, Specifically one without pillar

Post by Fix » 08 Aug 2012, 19:06

Cuba.CZ wrote:... I can't think of anything bad it should bring to the game...:
1-roof : unreadability for spectators
2.3.4....increase the percentage of complex maps : , 3d mazes, harder to learn, harder to understand.
Now mazes are limited to tunnels, that mean that when you enter a tunnel, you know that inside it can be totally messy.
Flying platforms outside is a bit uncomfortable, because the map can be anything, it is a lot harder to make a good fluent map with those free blocks. It already happens with the castle center blocs, maps made only with those are already very hard to understand, and often ugly.
So, we decided to hold those a little, let the new shootmania players discover the game with more easy to understand maps and concepts. See what they're doing without the magic of freeride.
If we released the ultimate crazy power of the flying platform blocs from day one, crazy trackmania map makers would have made crazy maps, frightening players not used to that.
We need to start slowly, also understand how players play, what they need, etc... those blocks would have made it harder to read for us aswell.

And honestly, without those, we already have some incredibly complex maps (royal maps especially)
I agree it's is a powerfull tool (but I personnaly hate nogravity blocks, it breaks the immersion).

I can't tell you they'll be back or not it's not up to me, just wanted to share some thoughts on the subject 8-)

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