Beta 3 RC1

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MuNgLo
Posts: 314
Joined: 12 Jul 2012, 03:37

Re: Beta 3 RC1

Post by MuNgLo »

Oh just a thought. This should be on the high priority list of things to fix.
fluffy rockets
As in those rockets you clearly hit but just disappear doing no damage. They happen way to often. So often that they can clearly effect the outcome of a match. And as an attacker you can still shoot them but then the reload will not be triggered. (haven't actually shot a fluffy rocket in beta3 yet)
This is actually a serious issue.
sadzealot
Posts: 337
Joined: 04 Aug 2012, 03:38

Re: Beta 3 RC1

Post by sadzealot »

Rocket/Nucleus hits through Fence
I know it's not a Beta 3 thing, it's been there for quite some time now, but it's annoying as hell (as an attacker atleast, I've never seen laser hit someone through fence, but someone said they've seen it I think?)

Anyway, this video illustrates my point. If attacker is hugged up against the fence the rocket explosion (or nucleus for that matter, but nucleus will stick to the fence before exploding) - http://www.youtube.com/watch?v=DYwN2Azn6uc

Funny thing is bounce rockets will never connect like that, because they don't explode on impact, they just bounce ^^

"Fluffy" rockets
This is another thing that's technically not a Beta 3 thing, it was there before (I can't remember if I saw this happen pre Beta 2, but maybe someone else knows). But it's the typical rocket you shoot, and it hits the attacker and it just goes "poff" and disappears. It doesn't registrer a hit, it doesn't bump the attacker. And it's really starting to affect the gameplay sometimes. I've had quite a few rounds with my team now that we've actually lost because of those rockets. And we've been monitoring our connections, there is no ping spiking, there is no packetloss, everything seems fine in general.

I'm sure you're aware of this, but thought I should post it just in case.
LORDMORGOTH
Posts: 66
Joined: 14 Jul 2012, 11:44

Re: Beta 3 RC1

Post by LORDMORGOTH »

sadzealot wrote:"Fluffy" rockets
This is another thing that's technically not a Beta 3 thing, it was there before (I can't remember if I saw this happen pre Beta 2, but maybe someone else knows). But it's the typical rocket you shoot, and it hits the attacker and it just goes "poff" and disappears. It doesn't registrer a hit, it doesn't bump the attacker. And it's really starting to affect the gameplay sometimes. I've had quite a few rounds with my team now that we've actually lost because of those rockets. And we've been monitoring our connections, there is no ping spiking, there is no packetloss, everything seems fine in general.

I'm sure you're aware of this, but thought I should post it just in case.
i saw these since beta 2, not before
mzhh
Posts: 112
Joined: 25 Jun 2012, 09:32

Re: Beta 3 RC1

Post by mzhh »

I'm getting this error:

"Could not connect: Internal Error"


just after i got the new update.....


EDIT: should work now, thx :)
Xeiom
Posts: 11
Joined: 23 Jan 2013, 19:13

Re: Beta 3 RC1

Post by Xeiom »

sadzealot wrote: "Fluffy" rockets
This is another thing that's technically not a Beta 3 thing, it was there before (I can't remember if I saw this happen pre Beta 2, but maybe someone else knows). But it's the typical rocket you shoot, and it hits the attacker and it just goes "poff" and disappears. It doesn't registrer a hit, it doesn't bump the attacker. And it's really starting to affect the gameplay sometimes. I've had quite a few rounds with my team now that we've actually lost because of those rockets. And we've been monitoring our connections, there is no ping spiking, there is no packetloss, everything seems fine in general.

I'm sure you're aware of this, but thought I should post it just in case.

Me and my team members also advocate this is happening, we have seen connecting rockets AND non connecting rockets disappear when a defender is eliminated. Interface (while its up) displays the rocket ammo as used and the rocket has made clear client side progress but does not exist for other players and then becomes removed. The environments we've experienced this on have not been laggy but i've not checked for that other stuff.
RAWRSpazzo
Posts: 3
Joined: 10 Feb 2013, 04:41

Re: Beta 3 RC1

Post by RAWRSpazzo »

This is strange..I appear to be downloading a maniaplanet update for Beta 3 RC2, yet there's no mention of it here...oh well, I'm not complaining, three cheers for North American timezones! :mrgreen:
sadzealot
Posts: 337
Joined: 04 Aug 2012, 03:38

Re: Beta 3 RC1

Post by sadzealot »

RAWRSpazzo wrote:This is strange..I appear to be downloading a maniaplanet update for Beta 3 RC2, yet there's no mention of it here...oh well, I'm not complaining, three cheers for North American timezones! :mrgreen:
Don't worry, us europeans got that as well (in fact, about 2 hours ago now) :)
Sam-GratleQ
Posts: 7
Joined: 22 Aug 2011, 20:27

Re: Beta 3 RC1

Post by Sam-GratleQ »

Hello

Since the 2 last update I have no ladder earning on my server:
sam-gratleq2
france/centre/loiret/ FFF BattleWaves

Do you have an idea on what can I check
Just a small suggest if it's possible :oops:
In the previous update we disliked in the battle waves mode the fact we can't see anymore the % of capture on live below right.
I a major issue we have in this mod is when the team aren't even it could be good to queue a new player and wait for someone else before joining the game to be sure there is the same number of players each round.

Don't know if it's the right place to tell you that but I try.

Thanks for the job you done
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Xymph
Posts: 1399
Joined: 15 Jun 2010, 20:35
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Re: Beta 3 RC1

Post by Xymph »

Hylis, what are the changes in B3 RC2? Please keep making a separate post per release. Thanks.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
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w1lla
Posts: 2287
Joined: 15 Jun 2010, 11:09
Location: Netherlands
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Re: Beta 3 RC1

Post by w1lla »

Hylis wrote: Two main features to come at the release of the open beta.
19. Elite matchmaking with lobbies.
20. Continental ladders
21. Lan mode

Lan mode is added so no harms... Just tested it.
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