Beta 3 RC1

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franck70
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Re: Beta 3 RC1 (changelog 9/10)

Post by franck70 » 09 Feb 2013, 13:29

I have time to eat my dessert?
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Hylis
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Re: Beta 3 RC1 (changelog 9/10)

Post by Hylis » 09 Feb 2013, 13:30

yes

because we will release first the dedicated servers and then go to eat

when we are back, we will release

so
expected server time: 13:40
expected release time: 14h15

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TMarc
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Re: Beta 3 RC1 (changelog 9/10)

Post by TMarc » 09 Feb 2013, 13:33

Take your time, don't be hasty, and enjoy your meal :thumbsup:

Will you give the same infos in Français as well?
Because I don't understand correctly the following:
"The team with the most poles continuously score and needs the confirmed majority to win."

:arrow: "The team that scores continuously and has the most poles wins when their majority is confirmed" ?
How much would be the score difference to reach?
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Cerovan
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Re: Beta 3 RC1 (changelog 9/10)

Post by Cerovan » 09 Feb 2013, 13:35

I'm translating the patchnote, i'll post it a little after the release of the update :thumbsup:
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Hylis
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Re: Beta 3 RC1 (changelog 9/10)

Post by Hylis » 09 Feb 2013, 13:38

In the maps we made, there are 5 poles. When a team has captured 3, it's timer goes down. When it is reach 0, the team only wins if 3 poles are captured and not being uncaptured by the opponent team. Respawn are more and more slower with time, so it becomes more and more unbalanced on the field.

Another complicated thing to understand on the mode: when a team wins a round, it does not score a point. The team needs to win by the other starting point in order to win. If both team win a round, then it starts all again, but in 1 minute instead of 2. If both team wins a round, then it starts with 30 secondes instead of 1 minute etc.

Better to play instead of trying to understand I think :mrgreen:

It is one of the most played mode at Nadeo a year ago. The basics are classic, but the evolution described above where brought after time of play and to enable easy creation of asymetric maps with a fair system. Like Siege, it has to be played some times to really get it, and I hope, enjoy it :D

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franck70
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Re: Beta 3 RC1 (changelog 9/10)

Post by franck70 » 09 Feb 2013, 13:39

Ty, enjoy your meal too :lol:
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Hylis
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Re: Beta 3 RC1 (changelog 9/10)

Post by Hylis » 09 Feb 2013, 13:57

not yet went to eat since we have two things that disturbs the launch of the beta 3 RC1

unfortunately, one may be difficult to find and fix :/

So, we will probably go to eat prior to the release of the servers and come back later

estimated time for servers now: 3 pm, time for release 3:40 pm

the estimation is really complicated to do according to the fact that we have no debug information

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TMarc
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Re: Beta 3 RC1 (changelog 9/10)

Post by TMarc » 09 Feb 2013, 14:04

Could you provide two versions? One with and one without debug, for both the servers and the clients?
This means of course you would need to setup two servers, e.g. "Nadeo Realm" and "Nadeo Realm (Debug)".
And the user should have ManiaPlanet.exe with a switch /debug or ManiaPlanet_Debug.exe or so.

So issues can be reproduced without need to always ask for a debug version?

Still try to get some food... if I'm getting hungry, I also get kinda squirelly... :lol:
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Re: Beta 3 RC1 (changelog 9/10)

Post by kremsy » 09 Feb 2013, 14:04

Why you want let choose in Elite the defenders their weapons, I dont think that this is a good idea ~.
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franck70
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Re: Beta 3 RC1 (changelog 9/10)

Post by franck70 » 09 Feb 2013, 14:05

It's really a good day :mrgreen:

Take your time to eat :thx:
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