Shootmania Storm 1.0
Posted: 09 Apr 2013, 11:27
At last, Version 1.0 of ShootMania has arrived. We intend to make additional updates in the time to come, but our goal here is to have the first official step.
We have spent a year in alpha/beta with many positive and constructive players, and I would like to thank them very much for their intelligence and patience. We are now more than ever in a situation to support the game, and them, since we had things to really handle before launching it.
It's only the 1.0 version of our first FPS ever, but I am already really proud of the Nadeo and Nadeo Live teams behind it. It is really a big start for us, and our intentions is to introduce ShootMania as a major title in FPS, especially towards UGC, eSport and fun!
And here is the changelog:
Main features
- Matchmaking 1.0
- Sample Title: Combo (2 vs. 2, items and switchable weapons) : go to maniaplanet-store ingame to download
- Sample Mode: Horde Mode (with a Bot, Solo & Multi) : here is the link for the info
- New Weapon: Arrow (only available from script at the moment)
- Clublinks available from your player page, when you are in a team
New blocks
- Podiums
- New surface that bounces rockets and allow for bigger walljumps
- New surface that enables a stamina jump
- New bumper that keeps the input angle of movement
- New fences blocks
- Water to castle ramps
- Additionnal bunkers
- Collector (no direct effect, for script)
- Wood slides under arched castle
Additionnal Features, Fixes, Tweaks & Optimizations
- Force skin in SM scripts
- ManiaStars in SM score boards
- End of map recap of rankings
- Captured pole light is brigther than while it is being captured
- FPS reduction on spash reduced
- Tornados in replays
- Color grading samples included in MediaTracker
- Color variation depending on light intensity
- Water reflecion in high fixed with the cyclo
- Battle Options: Number of Armors & Fixed Time Wave
- Detection box of poles fixed
- Hitbox tweak on knee.
- "Apply to All Titles" option in settings
- Slide on wood to hook fixed
- Going back to Storm server browser when leaving a server, if entered by Storm browser
- Abitlity to switch from one defender to another while spectating your team mates.
- Joust ghost up to the first pole and warm up phase
- Rockets disappearing on client are now well recreated upon server commands
- Reduction of reload speed on laserpad
- Reduction of instant reload on hit, from 1/2 to 1/3 of ammo
- Camera 2 for Stadium is as in Nations (oups, trouble with that cause at export)
There are still a lot of things to do for after the launch, like real time buddy addition, shortcuts in the system, UI in replays etc. I should apologize for the memory leaks question on servers. We are doing as best as we can according the density of topics and priorities of the launch. Like I said, we intend to make additional updates in the future.
Let's this new story begin!
The Nadeo team
2013-04-12:
We just made a small update to fix a couple of issues:
We have spent a year in alpha/beta with many positive and constructive players, and I would like to thank them very much for their intelligence and patience. We are now more than ever in a situation to support the game, and them, since we had things to really handle before launching it.
It's only the 1.0 version of our first FPS ever, but I am already really proud of the Nadeo and Nadeo Live teams behind it. It is really a big start for us, and our intentions is to introduce ShootMania as a major title in FPS, especially towards UGC, eSport and fun!
And here is the changelog:
Main features
- Matchmaking 1.0
- Sample Title: Combo (2 vs. 2, items and switchable weapons) : go to maniaplanet-store ingame to download
- Sample Mode: Horde Mode (with a Bot, Solo & Multi) : here is the link for the info
- New Weapon: Arrow (only available from script at the moment)
- Clublinks available from your player page, when you are in a team
New blocks
- Podiums
- New surface that bounces rockets and allow for bigger walljumps
- New surface that enables a stamina jump
- New bumper that keeps the input angle of movement
- New fences blocks
- Water to castle ramps
- Additionnal bunkers
- Collector (no direct effect, for script)
- Wood slides under arched castle
Additionnal Features, Fixes, Tweaks & Optimizations
- Force skin in SM scripts
- ManiaStars in SM score boards
- End of map recap of rankings
- Captured pole light is brigther than while it is being captured
- FPS reduction on spash reduced
- Tornados in replays
- Color grading samples included in MediaTracker
- Color variation depending on light intensity
- Water reflecion in high fixed with the cyclo
- Battle Options: Number of Armors & Fixed Time Wave
- Detection box of poles fixed
- Hitbox tweak on knee.
- "Apply to All Titles" option in settings
- Slide on wood to hook fixed
- Going back to Storm server browser when leaving a server, if entered by Storm browser
- Abitlity to switch from one defender to another while spectating your team mates.
- Joust ghost up to the first pole and warm up phase
- Rockets disappearing on client are now well recreated upon server commands
- Reduction of reload speed on laserpad
- Reduction of instant reload on hit, from 1/2 to 1/3 of ammo
- Camera 2 for Stadium is as in Nations (oups, trouble with that cause at export)
There are still a lot of things to do for after the launch, like real time buddy addition, shortcuts in the system, UI in replays etc. I should apologize for the memory leaks question on servers. We are doing as best as we can according the density of topics and priorities of the launch. Like I said, we intend to make additional updates in the future.
Let's this new story begin!
The Nadeo team
2013-04-12:
We just made a small update to fix a couple of issues:
- Fixed a few performance bugs (when there were many players on the map)
- fixed stadium camera 2
- fixed in-game mediatracker camera changes
- fixed running the game in steam offline mode.
- updated translations
- and a few other smaller glitches...