Shootmania Storm 1.0

Discuss everything related to Shootmania.

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Fix
Nadeo
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Re: Shootmania Storm 1.0

Post by Fix » 14 Apr 2013, 13:33

one is moving and one is not.

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Rots
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Re: Shootmania Storm 1.0

Post by Rots » 14 Apr 2013, 15:52

the arrow dot crosshair is nice cause it predicts the hit point on the floor... The bad thing is that when you aim in the sky you don't have a reference... the dot simply goes down and marks the landing point of the projectile. It would be nice that the crosshair gets a default centered position if the visual angle does not aim the floor...
ei: hit over a fence... over a bridge... over a castle

A double crosshair could be the solution... A normal crosshair (like nucleus, rocket) and the predictive crosshair by its own :pop:
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Fix
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Re: Shootmania Storm 1.0

Post by Fix » 15 Apr 2013, 09:41

The rulers are the normal/fixed crosshair, you'll be able to customize it in the next update with datas.

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Re: Shootmania Storm 1.0

Post by Rots » 15 Apr 2013, 15:04

Ah that's true :p there is actually a fixed crosshair :mrgreen:
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Re: Shootmania Storm 1.0

Post by upsilon » 17 Apr 2013, 12:55

I don't know if anybody mentioned it before, but in Combo in warm-up if you get eliminated just before game starts you respawn later than the rest of the players

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Re: Shootmania Storm 1.0

Post by S1gh » 16 May 2013, 18:56

Not sure if there will be a separate feedback/bug thread about the new update and if the 'stone henge' objects in exp are new... my client instantly crashes when i select one of those objects in the editor.

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Re: Shootmania Storm 1.0

Post by eyebo » 17 May 2013, 01:55

The topic about the new update is here:
http://forum.maniaplanet.com/viewtopic. ... 37#p165837

Bug reports for ShootMania should go here:
http://forum.maniaplanet.com/viewforum.php?f=469
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kadaz
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Re: Shootmania Storm 1.0

Post by kadaz » 04 Jun 2013, 12:02

Thanks friend, I would of missed it.

uhuf uhuf, (imitation shootmania jumps) headed on over there.

Soon I replace them with q2 sounds.. Oh.. can I do that here?

I remember being able to add pack files, yet any dedicated stuff
to the game source had to remain untouched.. makes sense.
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