Trilaser - Needs some serious work

Discuss everything related to Shootmania.

Moderator: English Moderator

Kryw
Posts: 432
Joined: 15 Jun 2010, 11:39
Location: Pelagic IV

Re: Trilaser - Needs some serious work

Post by Kryw » 11 Aug 2013, 12:38

trilaser the most stupid feature ever seen in a game, the 1 pixel dot wasn't a problem at GA Op3N last year, so why kill the gameplay every update ? :roll:

GabrielM
Posts: 243
Joined: 13 Jan 2012, 16:53

Re: Trilaser - Needs some serious work

Post by GabrielM » 11 Aug 2013, 16:34

Kryw wrote:trilaser the most stupid feature ever seen in a game, the 1 pixel dot wasn't a problem at GA Op3N last year, so why kill the gameplay every update ? :roll:
Those kinds of posts suffer from a serious lack of credibility :| .

Please post critics with arguments, and please may those arguments not be "I missed a shot and i lost a game, it's a bad feature LOLOLOL" :clap:.

Kryw
Posts: 432
Joined: 15 Jun 2010, 11:39
Location: Pelagic IV

Re: Trilaser - Needs some serious work

Post by Kryw » 11 Aug 2013, 18:53

the video showed all

GabrielM
Posts: 243
Joined: 13 Jan 2012, 16:53

Re: Trilaser - Needs some serious work

Post by GabrielM » 11 Aug 2013, 19:25

Kryw wrote:the video showed all
GabrielM wrote:Those kinds of posts suffer from a serious lack of credibility .

Please post critics with arguments, and please may those arguments not be "I missed a shot and i lost a game, it's a bad feature LOLOLOL" .
Btw whatever you see in this video is explained in my previous post. Please read the thread before posting :|.

Pile0g00
Posts: 42
Joined: 09 Apr 2013, 21:28

Re: Trilaser - Needs some serious work

Post by Pile0g00 » 11 Aug 2013, 23:00

Greg2fram wrote:Nadeo designed it because it's to easy to kill all defenders with a dot at long range. To balance the game, you have to aim a bit better and I guess that's too much for most of players, who usually play with easy rails like in Quake.
Yes, maybe we should all go play some quake, after all Quake still has plenty of players... Unlike this game.
GabrielM wrote:Please post critics with arguments, and please may those arguments not be "I missed a shot and i lost a game, it's a bad feature LOLOLOL" :clap:.
People are posting their opinions on the tri laser in the general area of the Shootmania forum. They somehow owe you something more than their opinion to be able to post?
GabrielM wrote: Makes long ranges shot even more impressive and earned, because they are not random.
3 dots on your target, click and frag. Better than 2 dots on your target, click and make a thread to complain about your missing shot ;) .
It is absolutely random. The long lasers are part skill and part luck and that is why 100+ lasers are seen, but not very often.
GabrielM wrote: player in the way, counting as a "wall"
Yes, nothing strange about a player counting as a "wall" LOL
:roflol:

GabrielM
Posts: 243
Joined: 13 Jan 2012, 16:53

Re: Trilaser - Needs some serious work

Post by GabrielM » 11 Aug 2013, 23:25

Hello Pile0g00 !
Pile0g00 wrote:
GabrielM wrote:Please post critics with arguments, and please may those arguments not be "I missed a shot and i lost a game, it's a bad feature LOLOLOL" .
People are posting their opinions on the tri laser in the general area of the Shootmania forum. They somehow owe you something more than their opinion to be able to post?
"People" owe me nothing i really don't follow :shock:. Though yes this forum is here to help Nadeo get feedback from the players. Feedback and complaints are useful only if they are built-up on something.

When you hit from 100m it's not random, there's reasons why it hit. Hard to hit doesn't make it random. If the odds of hitting are lower when you are that far, a good player reaction would be to get closer.

Regarding your "wall" comment, there is a simple rule about tri laser : 3 dots on one player = hit on that one player. If one of the dots is on a player closer, this dot is focused on that player, it cannot count as being also on the other player behind him. The "wall" is just to make it simpler to picture it.
That's how it works, that's why it hits or does not hit. It's not random.

So i guess here you are mostly disagreeing with the tri-laser rule, and that's the interesting part in the feedback.
You can post your critics and suggestion about the tri-laser rule in this thread ;) .

Thanks :thumbsup:

MuNgLo
Posts: 316
Joined: 12 Jul 2012, 03:37

Re: Trilaser - Needs some serious work

Post by MuNgLo » 12 Aug 2013, 14:12

One of the important things trilaser brings to the table is overlooked time and time again. It makes the game look/feel bad and random for new players.
Imagine a good fps player that picks up SM. After some time he will have plenty of situations where he don't know why he misses. Nowhere is trilaser explained to him and even the graphics in the game has no representation of it.
What looks like a normal anygame rail will on occasions deviate from crosshair, might even pass through other players while doing so and nowhere is it explained why.

This is bad. Anyone saying it isn't and dives into explaining the mechanics of it misses the point. It makes the game look random and badly coded for any newcomers that don't know. In what universe would that not be a bad thing?

User avatar
plopp
Posts: 302
Joined: 12 Aug 2013, 15:39

Re: Trilaser - Needs some serious work

Post by plopp » 12 Aug 2013, 16:00

GabrielM wrote:On on the "non-hitting part of your video we clearly can see that you never had 3 dots on the same player, there's always 1 or 2 dots on the first player, and even if the 3 dots are all on the second player, there's the first player in the way, counting as a "wall". Absolutely logical that they are no hit, tril-laser rule. The tri-laser is a very complex and advanced technology, that still get confused when it has to chose between two targets..
So it's completely logical that the laser goes straight through 2 hitboxes without hitting any of them? I can agree that it is logical that you miss when one dot is on a wall, because that is just how the trilaser works. Also in the case of having 1 dot at a wall makes the laser go past and not straight through. But, as shown in the video, the laser goes through and hits the wall behind them.

novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: Trilaser - Needs some serious work

Post by novationx » 13 Aug 2013, 11:50

NADEO,

In theory your laser might be correct (I still have my doubts here ), but its completely illogical for every player.
Munglo makes an awesome video illustrating this problem and somehow you completely ignore it and say this is correct and how it should work.
How can you be so stubborn?

At 25s 3dots are on 1 player and still no hit??!??
How is this possible even if a player is behind another player. 3dots on a player should be hit.
Why? Because if u shoot ur laser it misses the player in front ( cuz only 1 dot was on him ) but the laser continues to the 2nd player and should hit him. DUH!

Can you honestly watch this video & have a good feeling about it? When I rewatch this movie it gives me a bad feeling. :oops: This is not how a laser should work at all.

This is my opinion. I do not need a moderator telling me that I was rude. This is my opinion. Its constructive enough and Im not going to explain to you what should be modified. Its posted here 100x on the forums.
All im saying is: If a player that doesnt play SM sees this video, then dont expect him to be like "ow awesome... Im buying this". The laser-system should be reworked and improved a lot.

GabrielM
Posts: 243
Joined: 13 Jan 2012, 16:53

Re: Trilaser - Needs some serious work

Post by GabrielM » 13 Aug 2013, 12:10

Well, all i've been doing here is explaining why it was doing so. I'm not in charge of this matter but, a lot of people from the studio being in vacations thoses days, i figured it was good to at least explain why it was doing so on the video, and that it was not random, but following a certain logic. It's not stubbornness because you don't need to convince me, i'm just giving you informations, while nothing can be done about it at the moment.
When the persons in charge of this matter will be back they will be able to take a look at your messages and judge themselves what's the best for the game.

Regarding the moderation subject, if you are not rude or anything (like some people have been on this forum) you are not concerned when it comes to asking users to calm down or to be respectful and polite.

Locked

Return to “Shootmania”

Who is online

Users browsing this forum: No registered users and 1 guest