I don't think somebody that doesn't know much about FPS would notice that. Even if it's someone that knows a bit about fps, it's better having a little "wtf it did not hit", than "wtf happened, why is the round over ?", because the first one, the non hitting, is not missing anything of the action, whereas the pixel shot makes people miss the important part of the action.plopp wrote:Also that's a problem with the trilaser. A spectator sees a guy standing perfectly still at a longer distance. The attacker shoot this player and misses while the crosshair is perfectly centered at the defender. The spectator thinks "What the hell? How did that miss? This game seems pretty broken".
Not being able to shoot from that far, forcing to get clother reduce also distance between players, inducing a lot more moving. When you can shoot from really far, you don't move much in the map, the game get's a lot more slow, and some would say boring.
Changing the tri laser has quite an impact on the game, it's not only offering pixel shots or less confusion to some people.
I'm not saying NFL is not popular of course, and i don't know much about the rules, but watch sports like soccer for example, the basic rules, the foundations of the game are really simple you don't need a read-me.txt to watch it first. Also, the important events are really easy to pick-up, can't really miss the ball moving from 2 teamates, can't really miss a goal. This real simplicity did not prevent football from being a popular sport,simple but also really deep in the same time.Kryw wrote:It's same situation of NFL when you watch your first match you can be a little bored or completly, because you don't understand the rules ect... but I practice this sport since 5 years and this game is just completly insane, now to watch a match it's a big pleasure.
But the complexity is a bit off-topic here, the main thing regarding the tri-laser being clarity and action-understanding.