Shootmania Power Up! v0.1 Changelog

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fleo
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Re: Shootmania Power Up! v0.1 Changelog

Post by fleo » 03 Jul 2014, 22:36

pksens wrote:easter eggs founddddd

http://youtu.be/u0PMGWcV8BM

and front flip also :D 2 new moves.
Is it really supposed to do that? :shock:
Because players are now using it as a macro to microjump...
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plopp
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Re: Shootmania Power Up! v0.1 Changelog

Post by plopp » 03 Jul 2014, 23:37

When people are far away it now sounds like they're under water. Is this on purpose?

Kryw
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Re: Shootmania Power Up! v0.1 Changelog

Post by Kryw » 04 Jul 2014, 00:33

next update : remove backflip :teub:

Xenome77
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Re: Shootmania Power Up! v0.1 Changelog

Post by Xenome77 » 04 Jul 2014, 02:13

Not bad. Next step improve railgun range / reduce trilaser :)

Screwq
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Re: Shootmania Power Up! v0.1 Changelog

Post by Screwq » 04 Jul 2014, 02:58

plopp wrote:When people are far away it now sounds like they're under water. Is this on purpose?
Indeed sounds as he said, do we all have this impression or is it about audio settings also?

And yea.. Backflip is really annoying to see, people spamming them all the time, don't think is even good for spectator mode (In a competitive perspective) to watch these spastics movements.
I like the new interface anyway! :thumbsup:

pksens
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Re: Shootmania Power Up! v0.1 Changelog

Post by pksens » 04 Jul 2014, 11:04

- View bob reduction: Great great feature. Smoother game play feel. It's maybe a small thing to you to implement, but it's impact is felt through all the games played.
- Crosshair in replay: Again same as above. Small thing to implement, but highly desirable. Customized crosshair would be nice for movie makers though. Why it took some years to implement this, I can only imagine it took a few lines of code? :p
- Stamina use: I haven't exactly felt the penalty of misuse because I have pretty good stamina control anyway. For a newer player they will waste all their stamina in a moment of miss timing it though, but, it's pretty okay. I haven't been able to do as much sharp turning with it for some reason which is a little bit of a negative but overall I have a ...
- WJ/Jump/or something increase: You said WJ height is increased but something is different with the mechanics in jumping around also. I welcome the WJ increase because it took a slight hit from the previous patch mechanic, progressive. So it's back to a good level now. But Jump? If I jump into a window it is as if I glide over the top of the ledge and sometimes come out the other side.
If it is a jump buff, okay. But maybe it is a slight change with gravity and how stamina control interacts with how you glide from one surface to another. I.e. that "Power Up!: no longer stick when using stamina just before landing"
From this part, you appear to glide around a bit more as if your stamina before landing means you stay in the air a bit longer. Which means sometimes I will fly over an object as opposed to landing on it (like a window ledge).
-" Power Up!: Loss of stamina if falling quickly on the ground" - I have not found what this means yet. Unless it is just the reason why you waste stamina if you activate it too soon before landing, but nothing to do with speed.
- Front & Back flip: I welcome anything fun & new, even if it's a monkey sounding flip mechanic. Match making will thus become the new minijump spam macro for a lot of players where they will just bind Q/Jump and spam it like beta2 minijumps around to put you off. It doesn't bother me that much but it might others.
- I don't find any difference with Freelook compared to MP3 1.0
- Sound: you changed the sound! This is sacrilege... us competitors have a sanctuary with sound, any change is messing with fire. The further a player away is, the muddier the sound is. So distance wise, we hear less. Close and around it sounds about the same.

Overall it means I play smoother, feel less impeded by objects, feel less impeded by less view bob movement, feel more fluid if I fly around a map and actually 2 other things; Performance increase? I had smoother frames on paladin&Ys yesterday. Maybe because I re-installed windows, maybe because patch. Anyway, good stuff.
Win7x64Ulti, i7 870, 8gb Geil, ASRock P55 Extreme4, AMD 7950

pksens
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Re: Shootmania Power Up! v0.1 Changelog

Post by pksens » 04 Jul 2014, 19:17

Another patch

The sound is really messed up, completely broken in current state. Request hotfix.. You can only hear rockets at the moment from yourself, personal footsteps. Nothing from opponent, only walljumps and some random jumps. I feel for those in EPL at the moment!

You removed monkey dodges..= ( no more fun.

Now I feel the penalty of falling to the ground with stamina, it's included. Some harsh instances, will have to get used to to talk more freely on it.
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djhubertus
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Re: Shootmania Power Up! v0.1 Changelog

Post by djhubertus » 04 Jul 2014, 20:36

Oh god, you removed beta 2 movement :/

Some changes are good(Bigger fluid friction, UI prototype) and some changes are bad/not implemented like freelook, backflips, sound, restricted beam factory
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Annomander
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Re: Shootmania Power Up! v0.1 Changelog

Post by Annomander » 04 Jul 2014, 23:45

Seems there's a bug in the replay editor since adding the Crosshair option.

When watching First person camera, if I disable crosshair (I don't like the default crosshair) I can no longer see any +1 for hits, even if I have "show +1" option enabled for that camera.

If I enable crosshair in the camera for replay, I can see +1 again.

I don't really like the in game crosshairs and I prefer seeing +1 in replay, but currently I cannot get +1 to show without crosshair also showing.

:?

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TMarc
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Re: Shootmania Power Up! v0.1 Changelog

Post by TMarc » 04 Jul 2014, 23:49

For bug reports, please use the bug reports subforum, or if you think its urgent, the quick fixes requests topics Hylis is opening these days...
:arrow: Maniaplanet 3.1 RC2 quick fix wishes
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