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VISUALS:


So, is it me or does it look like NADEO wants us to make a chain of teleports? In the last 3months ,when the TPs were added to the game, I've never seen TP's linked to eachother.
Also the sides are just in the way, limiting movement.

In the jumppad screenshot you can see how the sides of the jumpad connect with the ground which looks 10x better.
--> Redesign the TP or create an alternative. Connect the TP's with the ground please.
(Also , now that I think of it... Linking 10 TP's to eachother would look bad. Would be cool if it could become 1 giant TP instead of 10 indiviual TP's. )
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GAMEPLAY:
VIDEO : http://www.twitch.tv/dreammyw0w/b/558170455
1. Why cant I click the entire TP to teleport myself? Why can I only click on the blue/purple "energy"?
2. Doesnt this just look rediculous? I actually clicked 10-20x to teleport myself.
I admit, I should have aimed better, but my crosshair was on the TP the entire time.
3. In a game where movement is crucial, why does using the TP feel so slow?
4. Because the TP is turned 90° the actual clickable area is too small. The exit is maybe 25-35m away from me?
Is this really the best we can do?
--> Make the entire TP clickable
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AUDIO:
We can not hear it when somebody teleports.
A walljump costs stamina. Powerjumps cost stamina. Jumping makes sounds. Shooting costs energy.
All actions are balanced ingame.
So why is the TP still unbalanced? The teleport sound should be 30-50% louder at least. Its a trade-off: you get somewhere faster, but you give away ur position.
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A personal suggestion
-I still prefere a 2-way-teleport. Why does there need to be a start & exit? Im not happy with this.
-Wabbitface: Freedom
- Syzygy : Dont lose stamina when you come out the exit-TP.
- Titisu : 45° TP
All of these items together would create, for me, the perfect TP.
Comments below please.