Improve blocks & gameplay/movement - Post Suggestions

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TMarc
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Re: Improve blocks & gameplay/movement - Post Suggestions

Post by TMarc » 20 Jan 2015, 22:57

In order to keep this thread for constructive suggestions and feedback only (see topic title!), the last message has been separated to Reports - appropriate or waste?.
Thanks for your understanding.
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Re: Improve blocks & gameplay/movement - Post Suggestions

Post by kadaz » 27 Jan 2015, 03:25

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kadaz
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Re: Improve blocks & gameplay/movement - Post Suggestions

Post by kadaz » 02 Feb 2015, 21:55

OK.. Serious is Serious.

How about this.. For all "static blocks" one piece objects.. even fire to make look like levitating floating pads.

Nadeo can make a enhanced rotate option enabled like in the blockmixing mode.. check on enables it.

TO ROTATE these blocks, ie flip sideways, upside down and even angled at other degrees...

Figure how many ways you could use use blocks then. What another 1000+ more ways? :D
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novationx
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Re: Improve blocks & gameplay/movement - Post Suggestions

Post by novationx » 04 Feb 2015, 16:52

More floating blocks : Yeps!
More rotate options ( Flip ) : Yeps!

( I hope I understood you correctly because unfortunately your english is too advanced for me. I couldnt properly understand your post. )

-----------------------

An additional screenshot explaining borders:
Image
Just open the screenshot. You'll understand the "frustration".

OK = you can walljump
NOK = you can't walljump
NADEO y u do diz? :oops: #MP4

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kadaz
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Re: Improve blocks & gameplay/movement - Post Suggestions

Post by kadaz » 04 Feb 2015, 17:29

You understood me just fine.. read.. viewtopic.php?f=13&t=20486&p=238792#p238792

I also agree to keep the non-embedded objects on grid !!, I don't see much advantage otherwise, yet an all axis rotating option for all static blocks is a must !! What I meant by "static"... is those blocks that are standalone blocks/pieces. Not all blocks would look good on a rotating axis, yet.. to make it simpler, even those types that are not so good, could be useful for other type of constructive blockmixing.

And also I really miss!! Before mp3, the editor would allow water to be raised up on hills..

:arrow: Like here..

http://knights.clanservers.com/profile/ ... oblock.Gbx
Last edited by kadaz on 31 Aug 2015, 03:50, edited 3 times in total.
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novationx
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Re: Improve blocks & gameplay/movement - Post Suggestions

Post by novationx » 04 Feb 2015, 17:32

To be perfectly honest, without trolling whatsoever, I absolutely didnt understand your post. :D ( It's your terrible punctuation that makes me confused. )
But lets stay on topic.

The parts I did understand I agree with. So ty for your feedback ;)!
NADEO y u do diz? :oops: #MP4

novationx
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Re: Improve blocks & gameplay/movement - Post Suggestions

Post by novationx » 20 Mar 2015, 11:59

PILLAR :

Problem:
Why doesnt this pillar have a flat surface? As you can see on the screenshot it has a part sticking out which results in a lot of walljumps that arent possible.

Image

Image

Image

Could you please fix things like this? It's a "frustration" that can be found on almost every map.
Tyvm :thumbsup:
NADEO y u do diz? :oops: #MP4

novationx
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Re: Improve blocks & gameplay/movement - Post Suggestions

Post by novationx » 20 Mar 2015, 12:03

Remains of borders visible when using certain block combo's:
On 1 screenshot I managed to give you 3 examples, so this "visual bug" does occur frequently.

Image
NADEO y u do diz? :oops: #MP4

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kadaz
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Re: Improve blocks & gameplay/movement - Post Suggestions

Post by kadaz » 20 Mar 2015, 16:07

:shock: ha, bro, serious?

You just need a plainer! :pil
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Shiro
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Re: Improve blocks & gameplay/movement - Post Suggestions

Post by Shiro » 27 Mar 2015, 12:03

You want to make the game even more like shit just so you have an easier time walljumping?

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