Here's a summary of the discussion on Discord about this topic:Monkey wrote: ↑08 Sep 2018, 06:492.2. Frustration through lack of Rewards
If Starters actually manage to survive and get a couple of points in a round that is all they get. They don't get a high increase in elo points, they don't get any fancy skins or titles to their name. They just get the satisfaction of managing to survive, land a couple of hits or even win the game (which is awesome since it's not that easy to achieve) but all those good things only hold for a matter of minutes, maybe even seconds and get shattered by the next round of dying after being 10 seconds into the game.
And don't get me wrong. I personally love this about Shootmania since I don't need any fancy cosmetics to feel good and valuated by the game, for me the fun factor about a game is to become better every round and to improve myself.
But I also understand that for many players achievements and collectibles are an important part of the game since they give you at least a bit of satisfaction in the progress of getting better and Shootmania is totally behind in that field. I will come back to Cosmetics later in my thread since it is a huge deal for both sides. Players are more satisfied and have something to play for and developers can make it a source of income or just use it as a form of reward.
- I summed up why this is a difficult topic:
- It was mentioned that you can still have other achievements that players can not create themselves yet. Animations, diffrent look or sound for rockets, lasers, etc or sprays for example.HYPE wrote:Giving skins and other achievements as rewards, is useless when you can create your own skins yourself and easily download them from Maniapark or somewhere else. That means nadeo would need to delete that option, which destroys the whole idea of shootmania for me and many others
- Smörgåsgurka brought up another good point:
- Alexey takes it even to the next level and explains why disabling the option to create and use your own skin, could benefit the creators:Smörgåsgurka wrote:If you think of the game as a whole, how big a part is creating your own player skins? Even as it is in this small community that's left, a lot of people play with the default skin with other player's skins turned off.
- A mission tree like Monkey mentioned himself in the point above, could also give new and old players the feeling of reward. But this would mean a lot of work, if you want to do it right.Alexey wrote:to the question of skins. i have them disabled for the longest time. once i saw a skin quite bigger than normal so the mismatch between the looks and the hitbox was significant, i didn't want to deal with that. when you think about it, do you really want to see players using literally any skin which can be all degrees of distastefulness, trolling, etc? i'm in favor of well made official skins which can't be turned off than all open custom skins which people are going to turn off anyway once the weirdness/annoyance of some skins overgrows people's tolerance