Assault/Invasion Game Mode

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TheFerg
Posts: 6
Joined: 08 Apr 2011, 19:24

Assault/Invasion Game Mode

Post by TheFerg » 08 Apr 2011, 19:54

The idea of this game mode is that there are 2 teams: An Attack Team and a Defend Team. You can set the amount of rounds (Either "First to" or "Best of") and when teams switch places (up to 5 rounds).

Example:
Map: Coastline

Attack Objective 1: Deactivate the defensive gates (Set a switch as the objective)
Defense Objective 1: Guard the gates leading to your base
Attack Loadouts (You can set the classes and their names);
Soldier (Assault Rifle, Pistol, 2 Grenades)
Wingman (SMG, Pistol, 1 Grenade)
Defense Loadouts;
Guard (Assault Rifle, Pistol, 2 Grenades)
Recon (SMG, Pistol x2, 1 Grenade)

Attack Objective 2: Plant a bomb and destroy the shield tower (The Bomb can be defused by Defend Team)
Defense Objective 2: Prevent destruction of the shield tower
Attack Loadouts;
Frontlines (Assault Rifle, Pistol, 3 Grenades)
Support (Light MG, Pistol, 2 Sticky Grenades)
Agent (Silenced SMG, Silenced Pistol, Tactical Knife, 1 Grenade)
Defense Loadouts;
Defender (Assault Rifle, Pistol, 3 Grenades)
Gunner (Light MG, Pistol, 2 Grenades)
Spec Ops (Silenced SMG, Silenced Pistol, Tactical Knife, 1 Grenade)

Attack Objective 3: Hack into the power mainframe and overload the reactor (Defense Team can override the process)
Defense Objective 3: Keep the attackers away from the mainframe
Attack Loadouts;
Maverick (Assault Rifle, Shotgun, 3 Grenades)
Destroyer (Light MG, Rocket Launcher, 3 Grenades)
Special Agent (Silenced SMG x2, Silenced Pistol x2, Tactical Knife, C4 x2)
Marksman (Sniper Rifle, Assault Rifle, 2 Grenades)
Medic (Assault Rifle, Pistol x2, 4 Medpacks)
Defense Loadouts;
Security (Assault Rifle, Shotgun, 3 Grenades)
Anti-Support (Light MG, Rocket Launcher, 3 Grenades)
CQC Gunner (Silenced SMG x2, Silenced Pistol x2, Tactical Knife, C4 x2)
Sharpshooter (Sniper Rifle, Assault Rifle, 2 Grenades)
Medic (Assault Rifle, Pistol x2, 4 Medpacks)

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Trackmaniack
Posts: 2137
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
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Re: Assault/Invasion Game Mode

Post by Trackmaniack » 08 Apr 2011, 20:12

The wonderful hook of this game is that -you- can make whatever game mode you want, due to the intuitive nature of both the editor and mediascript. I can't WAIT to get my hands on the mapmaker... :mrgreen:
WIP

TheFerg
Posts: 6
Joined: 08 Apr 2011, 19:24

Re: Assault/Invasion Game Mode

Post by TheFerg » 08 Apr 2011, 20:49

Trackmaniack wrote:The wonderful hook of this game is that -you- can make whatever game mode you want, due to the intuitive nature of both the editor and mediascript. I can't WAIT to get my hands on the mapmaker... :mrgreen:
I can't wait to get ShootMania!

SVETTEL2010
Posts: 4
Joined: 10 Apr 2011, 01:33

Re: Assault/Invasion Game Mode

Post by SVETTEL2010 » 10 Apr 2011, 01:40

are you going to do a plan/defuse bomb mode ???

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Kimi3
Posts: 518
Joined: 15 Jun 2010, 11:56
Location: France - Seine-et-marne (77)
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Re: Assault/Invasion Game Mode

Post by Kimi3 » 17 Apr 2011, 14:03

I think games today aren't strategic, I hope that Maniascript will give us the possibility to create strategics games, as your idea :D
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Trackmaniack
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Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
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Re: Assault/Invasion Game Mode

Post by Trackmaniack » 17 Apr 2011, 18:32

One thing that is a MUST in Shootmania for me to be fully satisfied is that teamwork actually is a necessity, rather than a contrivance. Because in so many games that have team-modes and would benefit from actual COMMUNICATION, even in the team capture the flag type modes, everybody just guns for themselves...
WIP

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AngelFred
Posts: 123
Joined: 15 Aug 2010, 22:41

Re: Assault/Invasion Game Mode

Post by AngelFred » 18 Apr 2011, 21:52

Trackmaniack wrote:One thing that is a MUST in Shootmania for me to be fully satisfied is that teamwork actually is a necessity, rather than a contrivance. Because in so many games that have team-modes and would benefit from actual COMMUNICATION, even in the team capture the flag type modes, everybody just guns for themselves...
You perfectly describe Call of Duty right there. And I perfectly agree with you. We want more teamwork based games. The first one that get me in the strategic game was Wolfeinstein: Enemy territory and it was AWESOME!!! After I bought CS:S and I was addicted to real games. Though I like rushing games or play for yourself, it's kind of boring because you never play with other people. It's cool to always play with the same guys and develop tactic. :mrgreen:
Let's hope ShootMania is going to be that way :mrgreen:
La vie est belle!

TheFerg
Posts: 6
Joined: 08 Apr 2011, 19:24

Re: Assault/Invasion Game Mode

Post by TheFerg » 21 Apr 2011, 18:34

SVETTEL2010 wrote:are you going to do a plant/defuse bomb mode ???
It's just somthing I thought of when playing Halo Reach's Invasion mode. I don't know if i will actually do it. Guess we'll just have to wait.

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