mikepurdy1234 wrote:
When 2 wizards go against each other in battle, it is their skills that win the day, not their level or age. This way a new player could have a chance at winning against a veteran. No one at level 20 should have to be forced to take only high level maps... same goes for low level players... they should not be left out of a map simply because only high level players can play on it.
Yes, that would really fit the System Trackmania already was made in. But then I ask myself, if you say that skills are more important than level, what should these skills be? In TM it was the holy art to dominate your gamepad or keyboard. But that´s gonna go difficult on an RPG. I think games like WoW or stuff like this has absolutely nothing to do with skills. This players just play the whole day and do all the same things again and again. What will the QM skills be like? Fighting? Then the fight system shouldn´t be like clicking on the enemy and use your spells and attacks. Imo...doing this isn´t a skill. Well, what else is possible? Solving a quest in the shortest time? Yes, rather that, but how to put the fight aspect or RPGs into this? I don´t know...Will be a hard to create a good system here for Nadeo.