this is not always the case, it depends more how you structure it. the mania planet structure is great structure for a storyless rpg/adventure game. add a community thats already RPG-curious and its gonna be great.Soprah wrote:MMOs normally have any sort of story line and I simply can't imagine that the community shall create the story for the game.
but im sort of beginning to think nadeo might bit off just a little more than they can chew on questmania. HOWEVER. it could play a little of like a 3d zelda game. and the players could design dungeons. sort of like the n64 zelda games but with portal 2's ingame map editor. i mean a dungeon can be a quest. only thing is what do you do about online interactions? limit it to like 4 or 5 people per game so they can play cooperatively perhaps?
there would be a lot of replayability there.