You Sir have just made my day. I loved the .hack games and as soon as I heard about QuestMania I came to the conclusion that I would love to be able to make some sort of .hack engine using the environments. And when you wrote that it made me thing. "Wow there's actually someone on here that has even played/heard of .hack" (not many people do where I live) and this is exactly how I see it. Off-line, you can make your own quests and play then as you would in TM with your own character own level system and own items whatever you want. but on-line there is a server run by Nadeo or Ubisoft. Where you use an On-line character that you can't level up off-line.Raf_Cian wrote:My baseless prediction is that we're getting a "town" for each of the settings. Sort of like Phantasy Star Online or the R00t Towns in .Hack (which is by extension a mechanic of virtual MMO of that game, the World). This would give us a themed location to organize our toolbelts, select our quests, and possibly enter the quest editors.
The Stages you can go to online are submitted to the runners of the server. if they judge a stage to be "fair" in terms of the difficulty:reward ratio then it is given a codeword(s) and posted on the forum and given to you on mail. you and the people who check the forum and have obtained the codeword(s) to your stage are free to pass them round to anyone who has not yet tried it.
Thus enabling people to fool around off-line, and still creates a friendly diverse and fair on-line experience.
What I think would be cool is if your are allowed to create your own monsters/enemies. and their allowed on-line then Ubisoft or Nadeo like the enemies they add them to a list of cards you can collect. kinda similar to tetra master in FF9. where you can find these cards in the treasure chests of places where that enemy exists. Or by beating other players or NPC's in a game. The same can be applied to on-line players who complete official event quests or gain popularity within the game. they get made as cards and get 1 gets given to the player in question while a few others are spread out in either some treasure chests or some NPC's just give em out till the maximum number has been reached. just like how you could collect character cards in FF9.
I know the built in CCG would never happen but it'd be cool. Just to add some variation so that the game isn't just about the level grind and chopping the head off of THAT monster. (Yeah y'know what i'm on about. The huge one that clubbed you to death last time you went there and caused you to lose your rare weapon that you puck up at the start of the dungeon. yeah THAT ONE) It''d also be cool for developers to see their creations recognized while they're playing the game like. they play that card and they'd be like. "hm hang on a sec. I MADE THAT HAH!"
Well thanks for reading my extremely long rant, hope you enjoyed it. On the other hand you may just be relieved to see the wall of text disappear from your screen either way .