ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

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alexudallaTM2
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Re: ManiaPlanet 2 Beta Server 2012-08-30 - beta1.2e

Post by alexudallaTM2 »

Please check your work before posting anything, this version does not work. :(
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xbx
Nadeo
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Re: ManiaPlanet 2 Beta Server 2012-08-30 - beta1.2e

Post by xbx »

alexudallaTM2 wrote:Please check your work before posting anything, this version does not work. :(
can you be more specific?
which version doesn't work, and how?
is it the windows server? I maybe didn't test the latest buld on windows, I don't remeber. I'll have a look.
(beacuse I'm running the linux server at the moment without any major problems)
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Jojo_44
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by Jojo_44 »

Hey,

I guess he´s talking about the windows server version because this version doesn´t work for me as well. Here is the crash log:
LogCrash_00456695.txt
(27.64 KiB) Downloaded 47 times
The consolelog looks normal, maps is loaded sucessfully.

regards, Jojo
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my english sounds very unfriendly but it isn´t ;)
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xbx
Nadeo
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by xbx »

aaah. it's actually trackmania that doesn't work, while shootmania does. sry... :oops:
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Jojo_44
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by Jojo_44 »

xbx wrote:aaah. it's actually trackmania that doesn't work, while shootmania does. sry... :oops:
Ups sorry, I should have mentioned it ^^
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my english sounds very unfriendly but it isn´t ;)
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xbx
Nadeo
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by xbx »

Slig wrote:There are still also problems with callbacks, at least for Canyon in Rounds mode :

Using the old API : 2 BeginRace after the BeginChallenge, and a 2nd EndRace after EndChallenge.
fixed.
Slig wrote: Using 'SetApiVersion','2012-06-19', BeginMatch and EndMatch are each sent 2 times, and BeginRound/EndRound are totally missing, and also no ManualFlowControlTransition is received (if ManualFlowControlEnable is used : the game just hang, waiting the ManualFlowControlProceed).
yes the situation is tricky here.
actually, if you want the callbacks for the "legacy" trackmania modes, you should use SetApiVersion('2011-10-06'), that will make the callbaks like in maniaplanet 1.
But if you're using scripts modes, then SetApiVersion('2012-06-19') will use the new callbacks that are unfortunately less precise (like no endround/startround, ...) but work with any script.

I can make the callbacks change depdending on the current gamemode, but that doesn't seem a good idea as the xml-rpc client wouldn't know what to expect.

Slig wrote: Also, i don't think that previously we got Status [6,Running - Exit] then [2,Launching] between challenges :

Code: Select all

[08/23,23:54:09.33,90.360]: TrackMania.EndChallenge
[08/23,23:54:09.33,90.360]: TrackMania.PlayerInfoChanged(Array)
[08/23,23:54:25.02,106.015]: TrackMania.StatusChanged(6,Running - Exit)
[08/23,23:54:25.08,106.073]: TrackMania.StatusChanged(2,Launching)
[08/23,23:54:25.16,106.158]: TrackMania.ChallengeListModified
[08/23,23:54:26.06,107.057]: TrackMania.PlayerInfoChanged(Array)
[08/23,23:54:27.72,108.714]: TrackMania.StatusChanged(4,Running - Play)
[08/23,23:54:27.75,108.746]: TrackMania.BeginChallenge
Last, i also got a problem in Fast (using ManualFlowControlEnable) : I receive the first (of the erroneous 2) EndRace before the last EndRound ; but i could not reproduce it with a simple script to check callbacks only, so this one is probably a bad side effect on my side.
I don't think I changed anything here. are you sure it wasn't like this before?
seems correct to me.
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Nadeo
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by xbx »

kremsy wrote:
xbx wrote: Please note that we're also testing a different setting in the bandwith control that will pretty much max out the bandwith you set in the configuration file.
Can you be a little bit more specific, what will be the best Speed setting in the Config?? Should it be a value like 1000000 or something real?
in server 2012-08-30,
You should use the actual bandwith, in kilo bits per second, you want to allow for the game.
(1000000 was a hack to workaround a bug in 2012-08-14)

but there are still , apparently, lag on connection problems unfortunately. we keep working on it..
Flighthigh
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by Flighthigh »

xbx wrote:in server 2012-08-30,

This Serverversion dont run under Linux Ubuntu 12.04 LTS

The log say:

Code: Select all

[2012/08/31 17:52:21] Initializing...
[2012/08/31 17:52:21] Configuration file : dedicated_cfg.txt
[2012/08/31 17:52:21] Loading system configuration...
[2012/08/31 17:52:21] ...system configuration loaded
[2012/08/31 17:52:21] Loading cache...
[2012/08/31 17:52:21] ...OK
[2012/08/31 17:52:21] Listening for xml-rpc commands on port 5009.
[2012/08/31 17:52:21] Loading dedicated server configuration...
[2012/08/31 17:52:21] ...Dedicated server configuration loaded
[2012/08/31 17:52:21] Connecting to master server...
[2012/08/31 17:52:22] ...OK
[2012/08/31 17:52:22] Identifying on master server...
[2012/08/31 17:52:23] ...OK
[2012/08/31 17:52:23] Please wait, loading...
This is it. It wont going on.
Ozon3
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Joined: 11 Jul 2012, 15:52

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by Ozon3 »

Hi, master Server is down ? :


[2012/08/31 18:39:52] Initializing...
[2012/08/31 18:39:52] Configuration file : dedicated_cfg.txt
[2012/08/31 18:39:52] Loading system configuration...
[2012/08/31 18:39:52] ...system configuration loaded
[2012/08/31 18:39:52] Loading cache...
[2012/08/31 18:39:52] ...OK
[2012/08/31 18:39:52] Listening for xml-rpc commands on port 5000.
[2012/08/31 18:39:52] Loading dedicated server configuration...
[2012/08/31 18:39:52] ...Dedicated server configuration loaded
[2012/08/31 18:39:52] Connecting to master server...
[2012/08/31 18:44:53] ...ERROR: Internal server error
[2012/08/31 18:44:54] Exiting...
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